DocumentCode
2715811
Title
Adversarial Planning Through Strategy Simulation
Author
Sailer, Frantisek ; Buro, Michael ; Lanctot, Marc
Author_Institution
Dept. of Comput. Sci., Alberta Univ., Edmonton, Alta.
fYear
2007
fDate
1-5 April 2007
Firstpage
80
Lastpage
87
Abstract
Adversarial planning in highly complex decision domains, such as modern video games, has not yet received much attention from AI researchers. In this paper, we present a planning framework that uses strategy simulation in conjunction with Nash-equilibrium strategy approximation. We apply this framework to an army deployment problem in a real-time strategy game setting and present experimental results that indicate a performance gain over the scripted strategies that the system is built on. This technique provides an automated way of increasing the decision quality of scripted AI systems and is therefore ideally suited for video games and combat simulators
Keywords
approximation theory; decision theory; game theory; games of skill; planning (artificial intelligence); AI system; Nash-equilibrium strategy approximation; adversarial planning; army deployment problem; combat simulator; complex decision domain; game theory; real-time strategy game; strategy simulation; video games; Artificial intelligence; Buildings; Computational intelligence; Computational modeling; Game theory; Humans; Process planning; Real time systems; Strategic planning; Switches; game theory; real-time planning; simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location
Honolulu, HI
Print_ISBN
1-4244-0709-5
Type
conf
DOI
10.1109/CIG.2007.368082
Filename
4219027
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