• DocumentCode
    2715811
  • Title

    Adversarial Planning Through Strategy Simulation

  • Author

    Sailer, Frantisek ; Buro, Michael ; Lanctot, Marc

  • Author_Institution
    Dept. of Comput. Sci., Alberta Univ., Edmonton, Alta.
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    80
  • Lastpage
    87
  • Abstract
    Adversarial planning in highly complex decision domains, such as modern video games, has not yet received much attention from AI researchers. In this paper, we present a planning framework that uses strategy simulation in conjunction with Nash-equilibrium strategy approximation. We apply this framework to an army deployment problem in a real-time strategy game setting and present experimental results that indicate a performance gain over the scripted strategies that the system is built on. This technique provides an automated way of increasing the decision quality of scripted AI systems and is therefore ideally suited for video games and combat simulators
  • Keywords
    approximation theory; decision theory; game theory; games of skill; planning (artificial intelligence); AI system; Nash-equilibrium strategy approximation; adversarial planning; army deployment problem; combat simulator; complex decision domain; game theory; real-time strategy game; strategy simulation; video games; Artificial intelligence; Buildings; Computational intelligence; Computational modeling; Game theory; Humans; Process planning; Real time systems; Strategic planning; Switches; game theory; real-time planning; simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368082
  • Filename
    4219027