• DocumentCode
    2715815
  • Title

    Co-Evolving Influence Map Tree Based Strategy Game Players

  • Author

    Miles, Chris ; Quiroz, Juan ; Leigh, Ryan ; Louis, Sushil J.

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Nevada Univ., Reno, NV
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    88
  • Lastpage
    95
  • Abstract
    We investigate the use of genetic algorithms to evolve AI players for real-time strategy games. To overcome the knowledge acquisition bottleneck found in using traditional expert systems, scripts, or decision trees we evolve players through co-evolution. Our game players are implemented as resource allocation systems. Influence map trees are used to analyze the game-state and determine promising places to attack, defend, etc. These spatial objectives are chained to non-spatial objectives (train units, build buildings, gather resources) in a dependency graph. Players are encoded within the individuals of a genetic algorithm and co-evolved against each other, with results showing the production of strategies that are innovative, robust, and capable of defeating a suite of hand-coded opponents
  • Keywords
    artificial intelligence; game theory; genetic algorithms; trees (mathematics); AI players; coevolving influence map tree; computer game; dependency graph; genetic algorithm; nonspatial objectives; real-time strategy games; resource allocation system; strategy game player; Buildings; Computational intelligence; Computer science; Expert systems; Genetic algorithms; Genetic engineering; Humans; Knowledge acquisition; Real time systems; Resource management; Co-Evolution; Computer Game; Game AI; Real-Time Strategy Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368083
  • Filename
    4219028