• DocumentCode
    2716136
  • Title

    The Evolution of Multi-Layer Neural Networks for the Control of Xpilot Agents

  • Author

    Parker, Matt ; Parker, Gary B.

  • Author_Institution
    Comput. Sci., Indiana Univ., Bloomington, IN
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    232
  • Lastpage
    237
  • Abstract
    Learning controllers for the space combat game Xpilot is a difficult problem. Using evolutionary computation to evolve the weights for a neural network could create an effective/adaptive controller that does not require extensive programmer input. Previous attempts have been successful in that the controlled agents were transformed from aimless wanderers into interactive agents, but these methods have not resulted in controllers that are competitive with those learned using other methods. In this paper, we present a neural network learning method that uses a genetic algorithm to select the network inputs and node thresholds, along with connection weights, to evolve competitive Xpilot agents
  • Keywords
    computer games; genetic algorithms; neural nets; software agents; Xpilot agents; evolutionary computation; genetic algorithm; learning controllers; multilayer neural networks; neural network learning; space combat game Xpilot; Computer science; Control systems; Games; Genetic algorithms; Intelligent networks; Marine vehicles; Multi-layer neural network; Neural networks; Physics; Robots; Autonomous Agent; Control; Genetic Algorithm; Neural Network; Xpilot; Xpilot-AI;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368103
  • Filename
    4219048