DocumentCode
2716136
Title
The Evolution of Multi-Layer Neural Networks for the Control of Xpilot Agents
Author
Parker, Matt ; Parker, Gary B.
Author_Institution
Comput. Sci., Indiana Univ., Bloomington, IN
fYear
2007
fDate
1-5 April 2007
Firstpage
232
Lastpage
237
Abstract
Learning controllers for the space combat game Xpilot is a difficult problem. Using evolutionary computation to evolve the weights for a neural network could create an effective/adaptive controller that does not require extensive programmer input. Previous attempts have been successful in that the controlled agents were transformed from aimless wanderers into interactive agents, but these methods have not resulted in controllers that are competitive with those learned using other methods. In this paper, we present a neural network learning method that uses a genetic algorithm to select the network inputs and node thresholds, along with connection weights, to evolve competitive Xpilot agents
Keywords
computer games; genetic algorithms; neural nets; software agents; Xpilot agents; evolutionary computation; genetic algorithm; learning controllers; multilayer neural networks; neural network learning; space combat game Xpilot; Computer science; Control systems; Games; Genetic algorithms; Intelligent networks; Marine vehicles; Multi-layer neural network; Neural networks; Physics; Robots; Autonomous Agent; Control; Genetic Algorithm; Neural Network; Xpilot; Xpilot-AI;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location
Honolulu, HI
Print_ISBN
1-4244-0709-5
Type
conf
DOI
10.1109/CIG.2007.368103
Filename
4219048
Link To Document