DocumentCode :
2716174
Title :
Towards automatic personalised content creation for racing games
Author :
Togelius, Julian ; De Nardi, Renzo ; Lucas, Simon M.
Author_Institution :
Dept. of Comput. Sci., Essex Univ., Colchester
fYear :
2007
fDate :
1-5 April 2007
Firstpage :
252
Lastpage :
259
Abstract :
Evolutionary algorithms are commonly used to create high-performing strategies or agents for computer games. In this paper, we instead choose to evolve the racing tracks in a car racing game. An evolvable track representation is devised, and a multiobjective evolutionary algorithm maximises the entertainment value of the track relative to a particular human player. This requires a way to create accurate models of players´ driving styles, as well as a tentative definition of when a racing track is fun, both of which are provided. We believe this approach opens up interesting new research questions and is potentially applicable to commercial racing games.
Keywords :
computer games; entertainment; evolutionary computation; automatic personalised content creation; car racing game; entertainment metrics; entertainment value; evolvable track representation; multiobjective evolutionary algorithm; player driving styles; player modelling; racing tracks; Competitive intelligence; Computational intelligence; Computational modeling; Computer science; Evolutionary computation; Humans; Neural networks; Optimal control; Taxonomy; Technological innovation; Car racing; content creation; entertainment metrics; evolution; player modelling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location :
Honolulu, HI
Print_ISBN :
1-4244-0709-5
Type :
conf
DOI :
10.1109/CIG.2007.368106
Filename :
4219051
Link To Document :
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