• DocumentCode
    2716206
  • Title

    Automatic Generation of Evaluation Features for Computer Game Players

  • Author

    Miwa, Makoto ; Yokoyama, Daisaku ; Chikayama, Takashi

  • Author_Institution
    Dept. of Frontier Informatics, Tokyo Univ.
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    268
  • Lastpage
    275
  • Abstract
    Accuracy of evaluation functions is one of the critical factors in computer game players. Evaluation functions are usually constructed manually as a weighted linear combination of evaluation features that characterize game positions. Selecting evaluation features and tuning their weights require deep knowledge of the game and largely alleviates such efforts. In this paper, we propose a new fast and scalable method to automatically generate game position features based on game records to be used in evaluation functions. Our method treats two-class problems which is widely applicable to many types of games. Evaluation features are built as conjunctions of the simplest features representing positions. We select these features based on two measures: frequency and conditional mutual information. To evaluate the proposed method, we applied it to 200,000 Othello positions. The proposed selection method is found to be effective, showing much better results than when simple features are used. The naive Bayesian classifier using automatically generated features showed the accuracy close to 80% in win/lose classification. We also show that this generation method can be parallelized easily and can treat large scale problems by converting these selection algorithms into incremental selection algorithms
  • Keywords
    Bayes methods; computer games; pattern classification; Othello; computer game players; conditional mutual information; evaluation feature selection; evaluation functions; frequent closed itemset; game position features; game records; incremental selection algorithm; naive Bayesian classifier; win/lose classification; Bayesian methods; Computational efficiency; Computational intelligence; Feature extraction; Frequency measurement; Games; Informatics; Itemsets; Large-scale systems; Mutual information; Othello; conditional mutual information; feature selection; frequent closed itemset;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368108
  • Filename
    4219053