• DocumentCode
    2716219
  • Title

    A Multi-Agent Architecture for Game Playing

  • Author

    Kobti, Ziad ; Sharma, Shiven

  • Author_Institution
    Sch. of Comput. Sci., Windsor Univ., Ont.
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    276
  • Lastpage
    281
  • Abstract
    General game playing, a relatively new field in game research, presents new frontiers in building intelligent game players. The traditional premise for building a good artificially intelligent player is that the game is known to the player and pre-programmed to play accordingly. General game players challenge game programmers by not identifying the game until the beginning of game play. In this paper we explore a new approach to intelligent general game playing employing a self-organizing, multiple-agent evolutionary learning strategy. In order to decide on an intelligent move, specialized agents interact with each other and evolve competitive solutions to decide on the best move, sharing the learnt experience and using it to train themselves in a social environment. In an experimental setup using a simple board game, the evolutionary agents employing a learning strategy by training themselves from their own experiences, and without prior knowledge of the game, demonstrate to be as effective as other strong dedicated heuristics. This approach provides a potential for new intelligent game playing program design in the absence of prior knowledge of the game at hand
  • Keywords
    computer games; multi-agent systems; artificially intelligent player; board game; evolutionary agents; game research; general self-organizing learning; intelligent general game playing; multiagent architecture; multiple-agent evolutionary learning; Artificial intelligence; Buildings; Competitive intelligence; Computational and artificial intelligence; Computational intelligence; Computer architecture; Computer science; Intelligent agent; Intelligent structures; Intelligent systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368109
  • Filename
    4219054