• DocumentCode
    2716315
  • Title

    Coevolving Strategies for General Game Playing

  • Author

    Reisinger, Joseph ; Bahçeci, Erkin ; Karpov, Igor ; Miikkulainen, Risto

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Texas, Austin, TX
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    320
  • Lastpage
    327
  • Abstract
    The General Game Playing Competition (Genesereth et al., 2005) poses a unique challenge for artificial intelligence. To be successful, a player must learn to play well in a limited number of example games encoded in first-order logic and then generalize its game play to previously unseen games with entirely different rules. Because good opponents are usually not available, learning algorithms must come up with plausible opponent strategies in order to benchmark performance. One approach to simultaneously learning all player strategies is coevolution. This paper presents a coevolutionary approach using neuroevolution of augmenting topologies to evolve populations of game state evaluators. This approach is tested on a sample of games from the General Game Playing Competition and shown to be effective: It allows the algorithm designer to minimize the amount of domain knowledge built into the system, which leads to more general game play and allows modeling opponent strategies efficiently. Furthermore, the general game playing domain proves to be a powerful tool for developing and testing coevolutionary methods
  • Keywords
    computer games; learning (artificial intelligence); neural nets; artificial intelligence; artificial neural network; coevolving strategies; domain knowledge; first-order logic; game play; game state evaluator; general game playing; learning algorithm; neuroevolution; Algorithm design and analysis; Artificial intelligence; Artificial neural networks; Benchmark testing; Computational intelligence; Learning; Logic; Power system modeling; System testing; Topology; Artificial Neural Networks; Coevolution; General Game Playing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368115
  • Filename
    4219060