• DocumentCode
    2716746
  • Title

    A MANET Mobility Model Based on First-Person-Shooter Games

  • Author

    Tan, Swee Ann ; Lau, William ; Loh, Allan

  • Author_Institution
    Dept. of Comput., Curtin Univ. of Technol., WA
  • fYear
    2005
  • fDate
    5-5 Oct. 2005
  • Firstpage
    564
  • Lastpage
    568
  • Abstract
    With the proliferation of users employing wireless technology into their daily life, there is a need for more realistic mobility models so that network protocols can be accurately evaluated. In this paper, we propose the networked game mobility model (NGMM), based on random way point (RWP), for synthesising mobility patterns representative of a first-person-shooter networked game. Our results indicate that NGMM´s synthetic traces match closer to actual game traces as compared to RWP´s. Furthermore, with a multi-node simulation, we contrast the significant differences between the RWP and the NGMM in a MANET environment
  • Keywords
    ad hoc networks; computer games; mobility management (mobile radio); protocols; MANET mobility model; RWP; first-person-shooter networked games; mobility patterns; multi-node simulation; network protocols; networked game mobility model; random way point; wireless technology; Ad hoc networks; Cellular networks; Character generation; Computer networks; Humans; Mobile ad hoc networks; Network synthesis; Taxonomy; Wireless application protocol; Wireless networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, 2005 Asia-Pacific Conference on
  • Conference_Location
    Perth, WA
  • Print_ISBN
    0-7803-9132-2
  • Type

    conf

  • DOI
    10.1109/APCC.2005.1554124
  • Filename
    1554124