• DocumentCode
    2717394
  • Title

    Strategy Generation with Cognitive Distance in Two-Player Games

  • Author

    Sekiyama, Kosuke ; Carnieri, Ricardo ; Fukuda, Toshio

  • Author_Institution
    Dept. of Micro-Nano Syst. Eng., Nagoya Univ.
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    166
  • Lastpage
    171
  • Abstract
    In game theoretical approaches to multi-agent systems, a payoff matrix is often given a priori and used by agents in action selection. By contrast, in this paper we approach the problem of decision making by use of the concept of cognitive distance, which is a notion of the difficulty of an action perceived subjectively by the agent. As opposed to ordinary physical distance, cognitive distance depends on the situation and skills of the agent, ultimately representing the perceived difficulty in performing an action given the current state. The concept of cognitive distance is applied to a two-player game scenario, and it is shown how an agent can learn a model of its skills by estimating and observing the outcomes of its actions. This skill model is then used during play in a minimax search for the best actions
  • Keywords
    game theory; multi-agent systems; cognitive distance; decision making; multiagent systems; strategy generation; two-player games; Decision making; Dynamic programming; Game theory; Learning; Minimax techniques; Multiagent systems; Stochastic processes; Systems engineering and theory; Uncertainty;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Approximate Dynamic Programming and Reinforcement Learning, 2007. ADPRL 2007. IEEE International Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0706-0
  • Type

    conf

  • DOI
    10.1109/ADPRL.2007.368184
  • Filename
    4220829