• DocumentCode
    2718782
  • Title

    A Payment-based Incentive and Service Differentiation Mechanism for Peer-to-Peer Streaming Broadcast

  • Author

    Tan, Guang ; Jarvis, Stephen A.

  • Author_Institution
    Dept. of Comput. Sci., Warwick Univ., Coventry
  • fYear
    23006
  • fDate
    19-21 June 23006
  • Firstpage
    41
  • Lastpage
    50
  • Abstract
    We proposes a novel payment-based incentive mechanism for peer-to-peer (P2P) live media streaming. Using this approach, peers earn points by forwarding data to others; the data streaming is divided into fixed length periods, during each of which peers compete with each other for good parents (data suppliers) for the next period in a first-price auction like procedure using their points. We design a distributed algorithm to regulate peer competitions, and consider various individual strategies for parent selection from a game theoretic perspective. We then discuss possible strategies that can be used to maximize a peer´s expected media quality by planning different bids for its substreams. Finally, in order to encourage off-session users to keep staying online and continue contributing to the network, we develop an optimal data forwarding strategy that allows peers to accumulate points that can be used in future services. Simulations results show that proposed methods effectively differentiate the media qualities received by peers making different contributions (which originate from, for example, different forwarding band-widths or servicing times), and at the same time maintaining a high system-wide performance
  • Keywords
    DiffServ networks; broadcasting; distributed algorithms; electronic money; game theory; incentive schemes; media streaming; peer-to-peer computing; data forwarding strategy; distributed algorithm; first-price auction; game theory; media streaming; payment-based incentive mechanism; peer-to-peer streaming broadcast; service differentiation mechanism; Algorithm design and analysis; Bandwidth; Broadcasting; Computer science; Distributed algorithms; Game theory; Peer to peer computing; Quality of service; Strategic planning; Streaming media;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Quality of Service, 2006. IWQoS 2006. 14th IEEE International Workshop on
  • Conference_Location
    New Haven, CT
  • ISSN
    1548-615X
  • Print_ISBN
    1-4244-0476-2
  • Electronic_ISBN
    1548-615X
  • Type

    conf

  • DOI
    10.1109/IWQOS.2006.250450
  • Filename
    4015732