DocumentCode
2722175
Title
Scene-Motion Thresholds Correlate with Angular Head Motions for Immersive Virtual Environments
Author
Jerald, Jason ; Steinicke, Frank ; Whitton, Mary
Author_Institution
Univ. of North Carolina, Chapel Hill, NC
fYear
2009
fDate
1-7 Feb. 2009
Firstpage
69
Lastpage
74
Abstract
To better understand motion perception in immersive virtual environments, we conducted a user study to quantify perception of scene motion as subjects yawed their heads. We measured psychometric functions of scene-velocity thresholds for different head motions and then extracted 75% thresholds, creating scene-velocity thresholds as functions of three measures of head motion: 1) angular range, 2) peak angular velocity, 3) and peak angular acceleration. We also measured scene-velocity thresholds for four phases of head motion: 1) the start of the head turn, 2) the center of the head turn, 3) the end of the head turn, 4) and all of the head turn. Scene-velocity thresholds increased as head motion increased for all tested conditions.
Keywords
virtual reality; visual perception; angular range; immersive virtual environments; motion perception; peak angular acceleration; peak angular velocity; psychometric functions; scene-velocity thresholds; Acceleration; Accelerometers; Angular velocity; Layout; Motion measurement; Phase measurement; Psychology; Testing; Velocity measurement; Virtual environment; scene motion; virtual environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in Computer-Human Interactions, 2009. ACHI '09. Second International Conferences on
Conference_Location
Cancun
Print_ISBN
978-1-4244-3351-3
Electronic_ISBN
978-0-7695-3529-6
Type
conf
DOI
10.1109/ACHI.2009.40
Filename
4782494
Link To Document