DocumentCode :
2722321
Title :
A Simulation of a Billiards Game Based on Marker Detection
Author :
De Paolis, Lucio T. ; Aloisio, Giovanni ; Pulimeno, Marco
Author_Institution :
Dept. of Innovation Eng., Salento Univ., Lecce
fYear :
2009
fDate :
1-7 Feb. 2009
Firstpage :
148
Lastpage :
151
Abstract :
Performance improvements in graphics hardware have made it possible to visualize complex virtual environments and provided opportunities to interact with these in a more realistic way. In this paper a virtual reality application for simulating a billiards game is presented. A real billiard cue is used and its movements are reproduced in the virtual environment using a visual marker detection system. No force feedback is provided to the player. In the game simulation the virtual environment has been built using the development environment OpenSceneGraph and rigid body dynamics have been simulated utilizing the PhysX physics engine. ARToolkit was the visual marker-based detection system utilized to replicate the movements of the real cue used by the player in the virtual environment.
Keywords :
computer games; graph theory; program visualisation; software tools; virtual reality; ARToolkit; OpenSceneGraph; PhysX physics engine; billiards game simulation; complex virtual environments; graphics hardware; virtual reality application; visual marker detection system; Computational modeling; Computer simulation; Costs; Detectors; Displays; Engines; Force feedback; Haptic interfaces; Technological innovation; Virtual environment; billiards game; marker detection; simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advances in Computer-Human Interactions, 2009. ACHI '09. Second International Conferences on
Conference_Location :
Cancun
Print_ISBN :
978-1-4244-3351-3
Electronic_ISBN :
978-0-7695-3529-6
Type :
conf
DOI :
10.1109/ACHI.2009.19
Filename :
4782506
Link To Document :
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