• DocumentCode
    2722321
  • Title

    A Simulation of a Billiards Game Based on Marker Detection

  • Author

    De Paolis, Lucio T. ; Aloisio, Giovanni ; Pulimeno, Marco

  • Author_Institution
    Dept. of Innovation Eng., Salento Univ., Lecce
  • fYear
    2009
  • fDate
    1-7 Feb. 2009
  • Firstpage
    148
  • Lastpage
    151
  • Abstract
    Performance improvements in graphics hardware have made it possible to visualize complex virtual environments and provided opportunities to interact with these in a more realistic way. In this paper a virtual reality application for simulating a billiards game is presented. A real billiard cue is used and its movements are reproduced in the virtual environment using a visual marker detection system. No force feedback is provided to the player. In the game simulation the virtual environment has been built using the development environment OpenSceneGraph and rigid body dynamics have been simulated utilizing the PhysX physics engine. ARToolkit was the visual marker-based detection system utilized to replicate the movements of the real cue used by the player in the virtual environment.
  • Keywords
    computer games; graph theory; program visualisation; software tools; virtual reality; ARToolkit; OpenSceneGraph; PhysX physics engine; billiards game simulation; complex virtual environments; graphics hardware; virtual reality application; visual marker detection system; Computational modeling; Computer simulation; Costs; Detectors; Displays; Engines; Force feedback; Haptic interfaces; Technological innovation; Virtual environment; billiards game; marker detection; simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advances in Computer-Human Interactions, 2009. ACHI '09. Second International Conferences on
  • Conference_Location
    Cancun
  • Print_ISBN
    978-1-4244-3351-3
  • Electronic_ISBN
    978-0-7695-3529-6
  • Type

    conf

  • DOI
    10.1109/ACHI.2009.19
  • Filename
    4782506