DocumentCode
2722321
Title
A Simulation of a Billiards Game Based on Marker Detection
Author
De Paolis, Lucio T. ; Aloisio, Giovanni ; Pulimeno, Marco
Author_Institution
Dept. of Innovation Eng., Salento Univ., Lecce
fYear
2009
fDate
1-7 Feb. 2009
Firstpage
148
Lastpage
151
Abstract
Performance improvements in graphics hardware have made it possible to visualize complex virtual environments and provided opportunities to interact with these in a more realistic way. In this paper a virtual reality application for simulating a billiards game is presented. A real billiard cue is used and its movements are reproduced in the virtual environment using a visual marker detection system. No force feedback is provided to the player. In the game simulation the virtual environment has been built using the development environment OpenSceneGraph and rigid body dynamics have been simulated utilizing the PhysX physics engine. ARToolkit was the visual marker-based detection system utilized to replicate the movements of the real cue used by the player in the virtual environment.
Keywords
computer games; graph theory; program visualisation; software tools; virtual reality; ARToolkit; OpenSceneGraph; PhysX physics engine; billiards game simulation; complex virtual environments; graphics hardware; virtual reality application; visual marker detection system; Computational modeling; Computer simulation; Costs; Detectors; Displays; Engines; Force feedback; Haptic interfaces; Technological innovation; Virtual environment; billiards game; marker detection; simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in Computer-Human Interactions, 2009. ACHI '09. Second International Conferences on
Conference_Location
Cancun
Print_ISBN
978-1-4244-3351-3
Electronic_ISBN
978-0-7695-3529-6
Type
conf
DOI
10.1109/ACHI.2009.19
Filename
4782506
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