• DocumentCode
    2727677
  • Title

    Strategic Choices: Small Budgets and Simple Regret

  • Author

    Cheng-Wei Chou ; Ping-Chiang Chou ; Chang-Shing Lee ; Saint-Pierre, D.L. ; Teytaud, Olivier ; Mei-Hui Wang ; Li-Wen Wu ; Shi-Jim Yen

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., NDHU, Hualian, Taiwan
  • fYear
    2012
  • fDate
    16-18 Nov. 2012
  • Firstpage
    182
  • Lastpage
    187
  • Abstract
    In many decision problems, there are two levels of choice: The first one is strategic and the second is tactical. We formalize the difference between both and discuss the relevance of the bandit literature for strategic decisions and test the quality of different bandit algorithms in real world examples such as board games and card games. For exploration-exploitation algorithm, we evaluate the Upper Confidence Bounds and Exponential Weights, as well as algorithms designed for simple regret, such as Successive Reject. For the exploitation, we also evaluate Bernstein Races and Uniform Sampling. As for the recommandation part, we test Empirically Best Arm, Most Played, Lower ConfidenceBounds and Empirical Distribution. In the one-player case, we recommend Upper Confidence Bound as an exploration algorithm (and in particular its variants adaptUCBE for parameter-free simple regret) and Lower Confidence Bound or Most Played Arm as recommendation algorithms. In the two-player case, we point out the commodity and efficiency of the EXP3 algorithm, and the very clear improvement provided by the truncation algorithm TEXP3. Incidentally our algorithm won some games against professional players in kill-all Go (to the best of our knowledge, for the first time in computer games).
  • Keywords
    decision making; game theory; optimisation; Bernstein races; EXP3 algorithm; TEXP3; bandit literature; board games; card games; decision problems; empirical distribution; empirically best arm; exploration-exploitation algorithm; exponential weights; lower confidence bounds; most played; strategic decisions; truncation algorithm; uniform sampling; upper confidence bounds; Algorithm design and analysis; Computer science; Computers; Context; Educational institutions; Games; Humans; Bandit problems; exploration policy; recommendation policy;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technologies and Applications of Artificial Intelligence (TAAI), 2012 Conference on
  • Conference_Location
    Tainan
  • Print_ISBN
    978-1-4673-4976-5
  • Type

    conf

  • DOI
    10.1109/TAAI.2012.35
  • Filename
    6395027