• DocumentCode
    2727960
  • Title

    Air Hockey iOS Game That Uses Fuzzy-Logic for Game-Balancing

  • Author

    Delgado-Mata, C. ; Ibanez, J.

  • Author_Institution
    Escuela de Ing., Univ. Panamericana, Aguascalientes, Mexico
  • fYear
    2012
  • fDate
    16-18 Nov. 2012
  • Firstpage
    272
  • Lastpage
    277
  • Abstract
    This article describes a video game for iOS mobile devices. The video game is based on the arcade game of air hockey and it uses adaptive physics to improve the experience between two human opponents. The physics of the game continually adapts itself to the ability of each player. That is, the game becomes more difficult for the skillful player, however, it becomes easier for the inexperienced player. This is achieved by applying fuzzy-logic to affect the physical properties of the air hockey game that are driven by the Chipmunk physic motor engine.
  • Keywords
    computer games; fuzzy logic; mobile computing; adaptive physics; air hockey iOS game; arcade game; chipmunk physic motor engine; fuzzy-logic; game-balancing; iOS mobile devices; video game; Electronic mail; Engines; Friction; Fuzzy logic; Games; Humans; Fuzzy logic; adaptive physics; game balancing; iOS; phyiscs engine;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technologies and Applications of Artificial Intelligence (TAAI), 2012 Conference on
  • Conference_Location
    Tainan
  • Print_ISBN
    978-1-4673-4976-5
  • Type

    conf

  • DOI
    10.1109/TAAI.2012.17
  • Filename
    6395040