DocumentCode :
2727960
Title :
Air Hockey iOS Game That Uses Fuzzy-Logic for Game-Balancing
Author :
Delgado-Mata, C. ; Ibanez, J.
Author_Institution :
Escuela de Ing., Univ. Panamericana, Aguascalientes, Mexico
fYear :
2012
fDate :
16-18 Nov. 2012
Firstpage :
272
Lastpage :
277
Abstract :
This article describes a video game for iOS mobile devices. The video game is based on the arcade game of air hockey and it uses adaptive physics to improve the experience between two human opponents. The physics of the game continually adapts itself to the ability of each player. That is, the game becomes more difficult for the skillful player, however, it becomes easier for the inexperienced player. This is achieved by applying fuzzy-logic to affect the physical properties of the air hockey game that are driven by the Chipmunk physic motor engine.
Keywords :
computer games; fuzzy logic; mobile computing; adaptive physics; air hockey iOS game; arcade game; chipmunk physic motor engine; fuzzy-logic; game-balancing; iOS mobile devices; video game; Electronic mail; Engines; Friction; Fuzzy logic; Games; Humans; Fuzzy logic; adaptive physics; game balancing; iOS; phyiscs engine;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Technologies and Applications of Artificial Intelligence (TAAI), 2012 Conference on
Conference_Location :
Tainan
Print_ISBN :
978-1-4673-4976-5
Type :
conf
DOI :
10.1109/TAAI.2012.17
Filename :
6395040
Link To Document :
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