• DocumentCode
    2728197
  • Title

    Pattern Formation Based on Potential Field in Real-Time Strategy Games

  • Author

    Cheng-Yu Chen ; Xin-Lan Liao ; Chien-Chih Liao ; Chuan-Kang Ting

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Chung Cheng Univ., Chiayi, Taiwan
  • fYear
    2012
  • fDate
    16-18 Nov. 2012
  • Firstpage
    332
  • Lastpage
    337
  • Abstract
    Real-time strategy (RTS) game is a very popular genre of computer games. In RTS games, the units need to navigate the environment, surround the enemy, and attack targets. Pattern formation of the units plays an important role in the tactics of RTS games. In this paper, we propose generating the pattern formation based on potential field, which is widely used in collision avoidance. The proposed method controls the movement of units and adjusts their formation considering the number and types of targets. More specifically, once a unit detects the target, it will move in accordance with other units to surround the targets in an attacking distance. The simulation results on Star Craft show the capability of the proposed method to generate pattern formation and adapt to the number and types of enemies.
  • Keywords
    collision avoidance; computer games; RTS games; StarCraft; attack targets; collision avoidance; computer games; pattern formation; potential field; real-time strategy games; Artificial intelligence; Electric potential; Games; Pattern formation; Robot kinematics; Simulation; StarCraft; dynamic control; pattern formation; potential field; real-time strategy game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technologies and Applications of Artificial Intelligence (TAAI), 2012 Conference on
  • Conference_Location
    Tainan
  • Print_ISBN
    978-1-4673-4976-5
  • Type

    conf

  • DOI
    10.1109/TAAI.2012.40
  • Filename
    6395051