DocumentCode
2729383
Title
AVR theory, techniques and application
Author
Liu, Weibin ; Zhang, Chao ; Yuan, Baozong
Author_Institution
Inst. of Inf. Sci., Northern Jiaotong Univ., Beijing, China
Volume
2
fYear
2000
fDate
2000
Firstpage
1163
Abstract
AVR (from actual reality to virtual reality) is a development of VR technique. In AVR, the objects in real world are virtualized directly from their shape information based on computer graphics and computer vision techniques, which provides the virtual environment with a higher level realism and preciseness. The basic theory and core techniques of AVR have been expounded in this paper. In order to achieve the integration of computer vision and computer graphics, superquadric-based model (SQ-based model) as the universal description of virtual objects is chosen and PAMVISION model providing a general framework for vision recognition and reconstruction in AVR modeling is developed. As the core techniques of AVR, two approaches for virtualizing the real objects from either 2D images or 3D data are implemented
Keywords
computer graphics; computer vision; image recognition; image reconstruction; virtual reality; 2D images; 3D data; AVR application; AVR modeling; AVR techniques; AVR theory; PAMVISION model; actual reality to virtual reality; computer graphics; computer vision; shape information; software package; superquadric-based model; virtual environment; virtual objects; vision recognition; vision reconstruction; Application software; Chaos; Computer graphics; Computer vision; Image reconstruction; Information science; Layout; Shape; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal Processing Proceedings, 2000. WCCC-ICSP 2000. 5th International Conference on
Conference_Location
Beijing
Print_ISBN
0-7803-5747-7
Type
conf
DOI
10.1109/ICOSP.2000.891751
Filename
891751
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