DocumentCode
2730870
Title
Event-driven hybrid learning classifier systems for online soccer games
Author
Sato, Yuji ; Kanno, Ryutaro
Author_Institution
Fac. of Comput. & Inf. Sci., Hosei Univ., Koganei, Japan
Volume
3
fYear
2005
fDate
2-5 Sept. 2005
Firstpage
2091
Abstract
This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is to support changes in the videogame environment brought on by the Internet and to enable the provision of bug-free programs in a short period of time. To achieve real-time learning during a game, a bucket brigade algorithm is used to reinforce learning by classifiers and a technique for selecting learning targets according to event frequency is adopted. A hybrid system combining an existing strategy algorithm and a classifier system is also employed. In experiments that observed the outcome of 10,000 soccer games between this event-driven classifier system and a human-designed algorithm, the proposed system was found to be capable of learning effective decision-making algorithms in real time.
Keywords
Internet; computer games; learning (artificial intelligence); pattern classification; Internet; bucket brigade algorithm; bug free programs; decision making algorithms; event driven hybrid learning classifier systems; online soccer games; real time learning; videogame environment; Algorithm design and analysis; Application software; Decision making; Frequency; Game theory; Humans; Internet; Layout; Production; Real time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2005. The 2005 IEEE Congress on
Print_ISBN
0-7803-9363-5
Type
conf
DOI
10.1109/CEC.2005.1554953
Filename
1554953
Link To Document