DocumentCode
2731130
Title
Applying genetic programming to learn spatial differences between textures using a translation invariant representation
Author
Lam, Brian T. ; Ciesielski, Vic
Author_Institution
RMIT Univ., Melbourne, Vic., Australia
Volume
3
fYear
2005
fDate
2-5 Sept. 2005
Firstpage
2202
Abstract
This paper describes an approach to evolving texture feature extraction programs using tree based genetic programming. The programs are evolved from a learning set of 13 textures selected from the Brodatz database. In the evolutionary phase, texture images are first "binarised" to 256 grey levels. An encoding of the positions of the black pixels is used as the input to the evolved programs. A separate feature extraction program is evolved for each of the 256 grey levels. Fitness is measured by applying the evolved program to all of the images in the learning set, using one dimensional clustering on the outputs and then using the separation between the clusters as the fitness value. On two benchmark problems using the evolved programs for feature extraction and a nearest neighbour classifier, the evolved features gave test accuracies of 74.6% and 66.2% respectively for a 13 Brodatz and a 15 Vistex texture problem. This is better than a number of human derived methods on the same problems.
Keywords
feature extraction; genetic algorithms; image texture; learning (artificial intelligence); Brodatz database; genetic programming; learning set; texture feature extraction programs; texture images; translation invariant representation; Algorithm design and analysis; Artificial intelligence; Benchmark testing; Encoding; Feature extraction; Genetic programming; Humans; Image databases; Signal processing algorithms; Spatial databases;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2005. The 2005 IEEE Congress on
Print_ISBN
0-7803-9363-5
Type
conf
DOI
10.1109/CEC.2005.1554968
Filename
1554968
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