• DocumentCode
    2731571
  • Title

    Affective Computation Driven Personalization Modeling in Game-Based Learning

  • Author

    Zhou, Changneng ; Yu, Xueli ; Dong, Yujie ; Tian, Jing ; Cui, Qian ; Hu, Lingzi

  • Author_Institution
    Taiyuan Univ. of Technol., Taiyuan
  • fYear
    2007
  • fDate
    5-12 Nov. 2007
  • Firstpage
    87
  • Lastpage
    90
  • Abstract
    In human-computer interaction and social communication, one´s behavior and affective response depend on his personality and environmental stimulus. This means that his behavior and affective response are personalized. In this work, we attempted to build personalization into Game-Based Learning (GBL) system according to user´s personality and affective response. User´s personality is depicted with a set of attributes such as preference, attitude, character tendency, knowledge & skill, and so on. User´s profile is constructed via psychological testing, facial expression recognition, psychophysiology analysis, and behavior analysis. And then, the GBL presents appropriate scenarios and levels adapted to user profile. This will contribute to user´s mastery of knowledge & skill, and help user to regulate and improve his personality traits.
  • Keywords
    computer aided instruction; computer games; human computer interaction; affective computation driven personalization modeling; game-based learning; human-computer interaction; social communication; Computational modeling; Conferences; Demography; Educational institutions; Intelligent agent; Learning systems; Mice; Pattern recognition; Psychology; Testing; Affective ComputationPersonalizationGame-Based Learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Web Intelligence and Intelligent Agent Technology Workshops, 2007 IEEE/WIC/ACM International Conferences on
  • Conference_Location
    Silicon Valley, CA
  • Print_ISBN
    0-7695-3028-1
  • Type

    conf

  • DOI
    10.1109/WI-IATW.2007.48
  • Filename
    4427546