DocumentCode
2731571
Title
Affective Computation Driven Personalization Modeling in Game-Based Learning
Author
Zhou, Changneng ; Yu, Xueli ; Dong, Yujie ; Tian, Jing ; Cui, Qian ; Hu, Lingzi
Author_Institution
Taiyuan Univ. of Technol., Taiyuan
fYear
2007
fDate
5-12 Nov. 2007
Firstpage
87
Lastpage
90
Abstract
In human-computer interaction and social communication, one´s behavior and affective response depend on his personality and environmental stimulus. This means that his behavior and affective response are personalized. In this work, we attempted to build personalization into Game-Based Learning (GBL) system according to user´s personality and affective response. User´s personality is depicted with a set of attributes such as preference, attitude, character tendency, knowledge & skill, and so on. User´s profile is constructed via psychological testing, facial expression recognition, psychophysiology analysis, and behavior analysis. And then, the GBL presents appropriate scenarios and levels adapted to user profile. This will contribute to user´s mastery of knowledge & skill, and help user to regulate and improve his personality traits.
Keywords
computer aided instruction; computer games; human computer interaction; affective computation driven personalization modeling; game-based learning; human-computer interaction; social communication; Computational modeling; Conferences; Demography; Educational institutions; Intelligent agent; Learning systems; Mice; Pattern recognition; Psychology; Testing; Affective ComputationPersonalizationGame-Based Learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology Workshops, 2007 IEEE/WIC/ACM International Conferences on
Conference_Location
Silicon Valley, CA
Print_ISBN
0-7695-3028-1
Type
conf
DOI
10.1109/WI-IATW.2007.48
Filename
4427546
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