DocumentCode
2731648
Title
Correcting and improving imitation models of humans for Robosoccer agents
Author
Aler, Ricardo ; Garcia, Oscar ; Valls, Jose M.
Author_Institution
Univ. Carlos III de Madrid, Spain
Volume
3
fYear
2005
fDate
2-5 Sept. 2005
Firstpage
2402
Abstract
The Robosoccer simulator is a challenging environment, where a human introduces a team of agents into a football virtual environment. Typically, agents are programmed by hand, but it would be a great advantage to transfer human experience into football agents. The first aim of this paper is to use machine learning techniques to obtain models of humans playing Robosoccer. These models can be used later to control a Robosoccer agent. However, models did not play as smoothly and optimally as the human. To solve this problem, the second goal of this paper is to incrementally correct models by means of evolutionary techniques, and to adapt them against more difficult opponents than the ones beatable by the human.
Keywords
digital simulation; evolutionary computation; learning (artificial intelligence); multi-agent systems; multi-robot systems; Robosoccer agents; evolutionary techniques; football virtual environment; imitation models; machine learning; Artificial intelligence; Automatic control; Evolutionary computation; Humans; Machine learning; Machine learning algorithms; Programming profession; Software agents; Two dimensional displays; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2005. The 2005 IEEE Congress on
Print_ISBN
0-7803-9363-5
Type
conf
DOI
10.1109/CEC.2005.1554994
Filename
1554994
Link To Document