• DocumentCode
    2731692
  • Title

    Evolving autonomous agent control in the Xpilot environment

  • Author

    Parker, Gary B. ; Parker, Matt ; Johnson, Steven D.

  • Author_Institution
    Comput. Sci., Connecticut Coll., New London, CT, USA
  • Volume
    3
  • fYear
    2005
  • fDate
    2-5 Sept. 2005
  • Firstpage
    2416
  • Abstract
    Interactive combat games are useful as test-beds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate differing levels of complexity. In this paper, the authors presented the use of Xpilot as a learning environment that can be used to evolve primitive reactive behaviors, yet can be complex enough to require combat strategies and team cooperation. In addition, this environment was used with a genetic algorithm to learn the weights for an artificial neural network controller that provides both offensive and defensive reactive control for an autonomous agent.
  • Keywords
    computer games; evolutionary computation; learning (artificial intelligence); Xpilot; artificial neural network controller; evolutionary computation; evolving autonomous agent control; genetic algorithm; interactive combat games; learning systems; Artificial neural networks; Autonomous agents; Computer science; Educational institutions; Evolutionary computation; Genetic algorithms; Military computing; Neural networks; Robots; System testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2005. The 2005 IEEE Congress on
  • Print_ISBN
    0-7803-9363-5
  • Type

    conf

  • DOI
    10.1109/CEC.2005.1554996
  • Filename
    1554996