DocumentCode
2731692
Title
Evolving autonomous agent control in the Xpilot environment
Author
Parker, Gary B. ; Parker, Matt ; Johnson, Steven D.
Author_Institution
Comput. Sci., Connecticut Coll., New London, CT, USA
Volume
3
fYear
2005
fDate
2-5 Sept. 2005
Firstpage
2416
Abstract
Interactive combat games are useful as test-beds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate differing levels of complexity. In this paper, the authors presented the use of Xpilot as a learning environment that can be used to evolve primitive reactive behaviors, yet can be complex enough to require combat strategies and team cooperation. In addition, this environment was used with a genetic algorithm to learn the weights for an artificial neural network controller that provides both offensive and defensive reactive control for an autonomous agent.
Keywords
computer games; evolutionary computation; learning (artificial intelligence); Xpilot; artificial neural network controller; evolutionary computation; evolving autonomous agent control; genetic algorithm; interactive combat games; learning systems; Artificial neural networks; Autonomous agents; Computer science; Educational institutions; Evolutionary computation; Genetic algorithms; Military computing; Neural networks; Robots; System testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2005. The 2005 IEEE Congress on
Print_ISBN
0-7803-9363-5
Type
conf
DOI
10.1109/CEC.2005.1554996
Filename
1554996
Link To Document