Title : 
Chess on a hypercube
         
        
            Author : 
Otto, Steve W. ; Felten, Edward W.
         
        
            Author_Institution : 
California Inst. of Technol., Pasadena, CA, USA
         
        
        
        
        
        
            Abstract : 
The authors have developed a parallel chess program to run on distributed memory, multiple instruction stream computers. The program follows the strategy of currently successful sequential chess programs: searching of an alpha-beta pruned game tree, iterative deepening, transposition and history tables, specialized endgame evaluators, and so on. The search tree is decomposed onto a hypercube (an NCUBE) using a recursive version of the principal-variation-splitting algorithm. Roughly speaking, subtrees are searched by teams of processors in a self-scheduled manner
         
        
            Keywords : 
computer games; games of skill; parallel programming; MIMD; alpha-beta pruned game tree; chess program; distributed memory; endgame evaluators; hypercube; multiple instruction stream computers; parallel processing;
         
        
        
        
            Conference_Titel : 
Design and Application of Parallel Digital Processors, 1988., International Specialist Seminar on the
         
        
            Conference_Location : 
Lisbon
         
        
            Print_ISBN : 
0-85296-366-1