• DocumentCode
    2732546
  • Title

    The adaptive learning mechanism design for game agents´ real-time behavior control

  • Author

    She, Yingying ; Grogono, Peter

  • Author_Institution
    Dept. of Comput. Sci. & Software Eng., Concordia Univ., Montreal, QC, Canada
  • Volume
    1
  • fYear
    2009
  • fDate
    20-22 Nov. 2009
  • Firstpage
    792
  • Lastpage
    796
  • Abstract
    In this paper, we present an approach of adaptive learning mechanism for game agents´ real-time behavior control. This approach mainly focuses on how to generate game agent´s adaptability in real-time. It is possible to apply our approach in complicated game character interactions by following the framework discussed in this paper. We consider the layered architecture, the behavior pattern and the adaptive mechanism design to be the three key points of our approach. We provide a brief example of how to apply adaptive learning in game agents´ behavior processing. From this example, we demonstrate that the planning and learning process is fast enough to have 3D model rendered in time.
  • Keywords
    adaptive systems; computer games; learning (artificial intelligence); multi-agent systems; adaptive learning mechanism design; behavior pattern; game agents adaptability; game agents real-time behavior control; game character interaction; Adaptive control; Adaptive systems; Artificial intelligence; Computer science; Content addressable storage; Learning systems; Machine learning; Personal communication networks; Programmable control; Real time systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Computing and Intelligent Systems, 2009. ICIS 2009. IEEE International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-4754-1
  • Electronic_ISBN
    978-1-4244-4738-1
  • Type

    conf

  • DOI
    10.1109/ICICISYS.2009.5358028
  • Filename
    5358028