DocumentCode
2732546
Title
The adaptive learning mechanism design for game agents´ real-time behavior control
Author
She, Yingying ; Grogono, Peter
Author_Institution
Dept. of Comput. Sci. & Software Eng., Concordia Univ., Montreal, QC, Canada
Volume
1
fYear
2009
fDate
20-22 Nov. 2009
Firstpage
792
Lastpage
796
Abstract
In this paper, we present an approach of adaptive learning mechanism for game agents´ real-time behavior control. This approach mainly focuses on how to generate game agent´s adaptability in real-time. It is possible to apply our approach in complicated game character interactions by following the framework discussed in this paper. We consider the layered architecture, the behavior pattern and the adaptive mechanism design to be the three key points of our approach. We provide a brief example of how to apply adaptive learning in game agents´ behavior processing. From this example, we demonstrate that the planning and learning process is fast enough to have 3D model rendered in time.
Keywords
adaptive systems; computer games; learning (artificial intelligence); multi-agent systems; adaptive learning mechanism design; behavior pattern; game agents adaptability; game agents real-time behavior control; game character interaction; Adaptive control; Adaptive systems; Artificial intelligence; Computer science; Content addressable storage; Learning systems; Machine learning; Personal communication networks; Programmable control; Real time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Computing and Intelligent Systems, 2009. ICIS 2009. IEEE International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-4754-1
Electronic_ISBN
978-1-4244-4738-1
Type
conf
DOI
10.1109/ICICISYS.2009.5358028
Filename
5358028
Link To Document