• DocumentCode
    2733142
  • Title

    Navigating with an animal brain: a neural network for landmark identification and navigation

  • Author

    Gaussier, Philippe ; Zrehen, Stéphane

  • Author_Institution
    ENSEA ETIS, Cergy Pontoise, France
  • fYear
    1994
  • fDate
    24-26 Oct. 1994
  • Firstpage
    399
  • Lastpage
    404
  • Abstract
    Navigating in an unknown environment is a task commonly accomplished by most animals. Nevertheless, it is not justified to infer that this capacity needs complex reasoning involving abstract geometrical computations. In this paper, the authors´ aim is to show that such behavior, including switching between goals, can be simulated by simple artificial neural networks (NN) where no complex computation is performed. The authors present a real development and simulations about a Khepera robot and a simulated system named Prometheus. The authors use a novel neural architecture named PerAc (Perception-Action) which is a systematic way to decompose the control of an autonomous robot in perception and action flows. The authors show that action simplifies the interpretation of perception: each action is a choice and conditions entirely the future of the robot.
  • Keywords
    mobile robots; neural net architecture; path planning; Khepera robot; PerAc; Prometheus; action flo; animal brain; autonomous robot; landmark identification; navigation; neural architecture; neural network; perception; unknown environment; Animals; Artificial neural networks; Biological neural networks; Computational modeling; Computer architecture; Computer networks; Control systems; Navigation; Neural networks; Robots;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Vehicles '94 Symposium, Proceedings of the
  • Print_ISBN
    0-7803-2135-9
  • Type

    conf

  • DOI
    10.1109/IVS.1994.639551
  • Filename
    639551