DocumentCode
2733142
Title
Navigating with an animal brain: a neural network for landmark identification and navigation
Author
Gaussier, Philippe ; Zrehen, Stéphane
Author_Institution
ENSEA ETIS, Cergy Pontoise, France
fYear
1994
fDate
24-26 Oct. 1994
Firstpage
399
Lastpage
404
Abstract
Navigating in an unknown environment is a task commonly accomplished by most animals. Nevertheless, it is not justified to infer that this capacity needs complex reasoning involving abstract geometrical computations. In this paper, the authors´ aim is to show that such behavior, including switching between goals, can be simulated by simple artificial neural networks (NN) where no complex computation is performed. The authors present a real development and simulations about a Khepera robot and a simulated system named Prometheus. The authors use a novel neural architecture named PerAc (Perception-Action) which is a systematic way to decompose the control of an autonomous robot in perception and action flows. The authors show that action simplifies the interpretation of perception: each action is a choice and conditions entirely the future of the robot.
Keywords
mobile robots; neural net architecture; path planning; Khepera robot; PerAc; Prometheus; action flo; animal brain; autonomous robot; landmark identification; navigation; neural architecture; neural network; perception; unknown environment; Animals; Artificial neural networks; Biological neural networks; Computational modeling; Computer architecture; Computer networks; Control systems; Navigation; Neural networks; Robots;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Vehicles '94 Symposium, Proceedings of the
Print_ISBN
0-7803-2135-9
Type
conf
DOI
10.1109/IVS.1994.639551
Filename
639551
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