DocumentCode :
2736403
Title :
The collision detection algorithm based on bounding volumes and space subdivision
Author :
Liu, Zhiliang ; Zhang, Desheng
Author_Institution :
Sch. of Inf. Eng., Huanghuai Univ., Zhumadian, China
fYear :
2011
fDate :
21-23 Oct. 2011
Firstpage :
302
Lastpage :
304
Abstract :
In this paper, we propose a collision detection algorithm that combines bounding volumes and space subdivision to solve collision and self-collision detection of deformable objects. First, we use the AABB bounding volumes method to eliminate the objects that cannot intersect. Second, we use the space division method to detect the objects that can collide. The method employs hash function as data structure, and tetrahedron meshes as the primitives. Finally we experiment with the parameters of the algorithm, such as hash function, hash table size, and spatial cell size. The algorithm has been implemented based on the tetrahedron, however, it can handle other object primitives.
Keywords :
collision avoidance; data structures; mesh generation; virtual reality; bounding volumes; collision detection algorithm; data structure; deformable objects; hash function; hash table size; self collision detection; space subdivision; spatial cell size; tetrahedron meshes; virtual reality applications; Algorithm design and analysis; Data structures; Detection algorithms; Indexes; Solid modeling; Surgery; Three dimensional displays; bounding volumes; collision detection; hash table; spatial subdivision; tetrahedron meshes;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Analysis and Signal Processing (IASP), 2011 International Conference on
Conference_Location :
Hubei
Print_ISBN :
978-1-61284-879-2
Type :
conf
DOI :
10.1109/IASP.2011.6109051
Filename :
6109051
Link To Document :
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