• DocumentCode
    2737809
  • Title

    A human-machine gambling system based on System on Programming Chip (SOPC)

  • Author

    Zhenghuan ; Qu, Shaocheng

  • Author_Institution
    Dept. of Electron. & Electr. Eng., WuHan Inst. of Shipbuilding Technol., Wuhan, China
  • fYear
    2011
  • fDate
    21-23 Oct. 2011
  • Firstpage
    656
  • Lastpage
    659
  • Abstract
    A human-machine gambling system with artificial intelligence, which offers the games of Ticktacktoe [1] and Gomok, is developed based on System on Programming Chip (SOPC) technology. The touch screen connected with DE0 development board acts as the human-machine interactive interface. The human-machine gambling system is an algorithm collection that includes a position analysis algorithm, a searching algorithm and move acquiring algorithm, which analyzes the current position and searches the next optimum move. The searching algorithm boosts up the analysis capacity of the gambling system in width and depth.
  • Keywords
    artificial intelligence; computer games; system-on-chip; touch sensitive screens; user interfaces; DE0 development board; Gomok; Ticktacktoe; artificial intelligence; human-machine gambling system; human-machine interactive interface; move acquiring algorithm; position analysis algorithm; searching algorithm; system on programming chip; touch screen; Algorithm design and analysis; Artificial intelligence; Field programmable gate arrays; Games; Man machine systems; Programming; Software algorithms; DE0; Gomoku; human-machine gambling; searching algorithm; touch screen;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Analysis and Signal Processing (IASP), 2011 International Conference on
  • Conference_Location
    Hubei
  • Print_ISBN
    978-1-61284-879-2
  • Type

    conf

  • DOI
    10.1109/IASP.2011.6109128
  • Filename
    6109128