DocumentCode
2737809
Title
A human-machine gambling system based on System on Programming Chip (SOPC)
Author
Zhenghuan ; Qu, Shaocheng
Author_Institution
Dept. of Electron. & Electr. Eng., WuHan Inst. of Shipbuilding Technol., Wuhan, China
fYear
2011
fDate
21-23 Oct. 2011
Firstpage
656
Lastpage
659
Abstract
A human-machine gambling system with artificial intelligence, which offers the games of Ticktacktoe [1] and Gomok, is developed based on System on Programming Chip (SOPC) technology. The touch screen connected with DE0 development board acts as the human-machine interactive interface. The human-machine gambling system is an algorithm collection that includes a position analysis algorithm, a searching algorithm and move acquiring algorithm, which analyzes the current position and searches the next optimum move. The searching algorithm boosts up the analysis capacity of the gambling system in width and depth.
Keywords
artificial intelligence; computer games; system-on-chip; touch sensitive screens; user interfaces; DE0 development board; Gomok; Ticktacktoe; artificial intelligence; human-machine gambling system; human-machine interactive interface; move acquiring algorithm; position analysis algorithm; searching algorithm; system on programming chip; touch screen; Algorithm design and analysis; Artificial intelligence; Field programmable gate arrays; Games; Man machine systems; Programming; Software algorithms; DE0; Gomoku; human-machine gambling; searching algorithm; touch screen;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Analysis and Signal Processing (IASP), 2011 International Conference on
Conference_Location
Hubei
Print_ISBN
978-1-61284-879-2
Type
conf
DOI
10.1109/IASP.2011.6109128
Filename
6109128
Link To Document