Title :
Brain Activity Comparison of Different-Genre Video Game Players
Author :
Saito, K. ; Mukawa, N. ; Saito, M.
Author_Institution :
Tokyo Denki Univ., Tokyo
Abstract :
Brain areas activated by three different-genre video games, Othello, Tetris and Space Invader, were compared in a functional magnetic resonance imaging (fMRI) study. The responses of blood oxygenation level-dependent fMRI contrasts while playing games or viewing pseudo-visual stimuli similar to the video games were measured with a 1.5 Tesla scanner in 10 right-handed healthy participants performing experiments and analysed using statistical parametric mapping. Increased activity in the prefrontal cortex, the premotor cortex, the parietal cortex and the visual association cortex was specifically associated with playing the three video games. Othello and Tetris, which require logical thinking, activated broader areas of the prefrontal cortex, and Space Invader and Tetris, which require real-time reaction, activated broader areas of the premotor and parietal cortex. These results indicate that the areas of brain activation while playing different-genre video games depended on the combination of required skills for each game.
Keywords :
biomedical MRI; brain; computer games; neurophysiology; visual evoked potentials; blood oxygenation level-dependent fMRI contrasts; brain activity comparison; different-genre video game players; functional magnetic resonance imaging; parietal cortex; prefrontal cortex; premotor cortex; pseudo-visual stimuli; statistical parametric mapping; visual association cortex; Blood; Brain; Games; Humans; Magnetic heads; Magnetic resonance imaging; Mathematical model; Particle measurements; Scanning probe microscopy; Space technology;
Conference_Titel :
Innovative Computing, Information and Control, 2007. ICICIC '07. Second International Conference on
Conference_Location :
Kumamoto
Print_ISBN :
0-7695-2882-1
DOI :
10.1109/ICICIC.2007.204