DocumentCode :
2739833
Title :
Predictive Sub-goal Analysis in a General Game Playing Agent
Author :
Sheng, Xinxin ; Thuente, David
Author_Institution :
Dept. of Comput. Sci., North Carolina State Univ., Raleigh, NC, USA
Volume :
3
fYear :
2010
fDate :
Aug. 31 2010-Sept. 3 2010
Firstpage :
423
Lastpage :
427
Abstract :
General Game Playing (GGP) research aims at designing intelligent game playing agents that, given the rules of any game, automatically learn strategies to play and win without human intervention. Our GGP agent can play the wide variety of heterogeneous games provided by the IJCAI GGP competition framework, and without human intervention, learn from its own history to develop strategies toward achieving the game goals. It uses statistical analysis to identify important game features shared by the winners. To illustrate how the correct features are identified, we use game examples from different game categories, including Tic-Tac-Toe (territory taking game), Mini-Chess (strategy game), and Connect Four (board game on larger scale).
Keywords :
game theory; knowledge based systems; Connect Four; IJCAI GGP competition framework; Mini-Chess; Tic-Tac-Toe; general game playing agent; intelligent game playing agents; predictive sub-goal analysis; statistical analysis; Conferences; Intelligent agent; agent; feature; general game playing; sub-goal;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2010 IEEE/WIC/ACM International Conference on
Conference_Location :
Toronto, ON
Print_ISBN :
978-1-4244-8482-9
Electronic_ISBN :
978-0-7695-4191-4
Type :
conf
DOI :
10.1109/WI-IAT.2010.225
Filename :
5614591
Link To Document :
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