DocumentCode
2740872
Title
An Empirical Comparison of Non-adaptive, Adaptive and Self-Adaptive Co-evolution for Evolving Artificial Neural Network Game Players
Author
Yau, Yi Jack ; Teo, Jason
Author_Institution
Sch. of Eng. & Inf. Technol., Universiti Malaysia Sabah
fYear
2006
fDate
7-9 June 2006
Firstpage
1
Lastpage
6
Abstract
This paper compares the implementation of the non-adaptive, adaptive, and self-adaptive co-evolution for evolving artificial neural networks (ANNs) that act as game players for the game of Tic-Tac-Toe (TTT). The objective of this study is to investigate and empirically compare these three different approaches for tuning strategy parameters´ in co-evolutionary algorithms in evolving the ANN game-playing agents. The results indicate that the non-adaptive and adaptive co-evolution systems performed better than the self-adaptive co-evolution system when suitable strategy parameters were utilized. The adaptive co-evolution system was also found to possess higher evolutionary stability compared to the other systems and was also successful in synthesizing ANNs with high TTT playing strength both as the first as well as second players
Keywords
evolutionary computation; game theory; neural nets; software agents; Tic-Tac-Toe; adaptive coevolution system; artificial neural network game player; coevolutionary algorithm; evolutionary stability; game-playing agent; nonadaptive coevolution system; self-adaptive coevolution system; Adaptive systems; Artificial intelligence; Artificial neural networks; Evolutionary computation; Information technology; Lifting equipment; Machine learning; Network synthesis; Problem-solving; Stability; Adaptation; Co-evolution; Evolutionary Artificial Neural Networks; Game AI; Self-adaptation;
fLanguage
English
Publisher
ieee
Conference_Titel
Cybernetics and Intelligent Systems, 2006 IEEE Conference on
Conference_Location
Bangkok
Print_ISBN
1-4244-0023-6
Type
conf
DOI
10.1109/ICCIS.2006.252234
Filename
4017793
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