DocumentCode :
274346
Title :
Counting and cutting cycles of lines and rods in space
Author :
Chazelle, Bernard ; Edelsbrunner, Herbert ; Guibas, Leonidas J. ; Pollack, Richard ; Seidel, Raimund ; Sharir, Micha ; Snoeyink, Jack
Author_Institution :
Dept. of Comput. Sci., Princeton Univ., NJ, USA
fYear :
1990
fDate :
22-24 Oct 1990
Firstpage :
242
Abstract :
A number of rendering algorithms in computer graphics sort three-dimensional objects by depth and assume that there is no cycle that makes the sorting impossible. One way to resolve the problem caused by cycles is to cut the objects into smaller pieces. The problem of estimating how many such cuts are always sufficient is addressed. A few related algorithmic and combinatorial geometry problems are considered
Keywords :
computational geometry; computer graphics; sorting; combinatorial geometry; computer graphics; cutting cycles; lines; rendering algorithms; rods; sorting; three-dimensional objects; Binary trees; Computational geometry; Computer graphics; Layout; Lifting equipment; Partitioning algorithms; Rendering (computer graphics); Sorting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Foundations of Computer Science, 1990. Proceedings., 31st Annual Symposium on
Conference_Location :
St. Louis, MO
Print_ISBN :
0-8186-2082-X
Type :
conf
DOI :
10.1109/FSCS.1990.89543
Filename :
89543
Link To Document :
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