• DocumentCode
    2745450
  • Title

    Using body movement and posture for emotion detection in non-acted scenarios

  • Author

    Garber-Barron, Michael ; Si, Mei

  • Author_Institution
    Cognitive Sci. Dept., Rensselaer Polytech. Inst., Troy, NY, USA
  • fYear
    2012
  • fDate
    10-15 June 2012
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    In this paper, we explored the use of features that represent body posture and movement for automatically detecting people´s emotions in non-acted standing scenarios. We focused on four emotions that are often observed when people are playing video games: triumph, frustration, defeat, and concentration. The dataset consists of recordings of the rotation angles of the player´s joints while playing Wii sports games. We applied various machine learning techniques and bagged them for prediction. When body pose and movement features are used we can reach an overall accuracy of 66.5% for differentiating between these four emotions. In contrast, when using the raw joint rotations, limb rotation movement, or posture features alone, we were only able to achieve accuracy rates of 59%, 61%, and 62% respectively. Our results suggest that features representing changes in body posture can yield improved classification rates over using static postures or joint information alone.
  • Keywords
    behavioural sciences; computer games; emotion recognition; feature extraction; learning (artificial intelligence); pattern classification; Wii sports games; body movement; body posture movement; body posture representation; classification rates; concentration; defeat; emotion detection; frustration; limb rotation movement; machine learning techniques; movement features; nonacted scenarios; player joints; posture features; raw joint rotations; rotation angles; static postures; triumph; video games; Elbow; Feature extraction; Hip; Joints; Knee; Shoulder; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Fuzzy Systems (FUZZ-IEEE), 2012 IEEE International Conference on
  • Conference_Location
    Brisbane, QLD
  • ISSN
    1098-7584
  • Print_ISBN
    978-1-4673-1507-4
  • Electronic_ISBN
    1098-7584
  • Type

    conf

  • DOI
    10.1109/FUZZ-IEEE.2012.6250780
  • Filename
    6250780