Author_Institution :
Dept. of Educ. Technol., Capital Normal Univ., Beijing, China
Abstract :
Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE´s Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
The emergence of e-learning has brought vitality to traditional teaching, because it has a great advantage in knowledge transformation, classroom teaching, social interaction. The e-learning into classroom, not an alternative to the traditional teaching, but keep collide and interact with each other, Then be continually refined and developed. For a long time, people focus on the role of e-learning on learner´s achievement, as well as the role of it in traditional teaching. But as time goes by, it was discovered that there are many factors that also have the reaction on e-learning, so many experts and scholars began to study different factors´ impact on e-learning. Learner as the subject of e-learning also has a certain impact on e-learning, the article will explore its impact on e-learning. Firstly, it describes the factors of impact e-learning quality, then it analyze learner´s role and their contribution to e-learning, compare with the different learners´ behaviors on e-learning, and extract the differences and similarities impact on their e-learning, Finally, it show many problems in the e-learning and give some suggestions for improvement.
Keywords :
computer aided instruction; teaching; classroom teaching; e-learning quality; knowledge transformation; learner behaviors; learner factor; scholars; social interaction; Collaborative work; Computer networks; Education; Educational technology; Electronic government; Electronic learning; Information systems; Performance analysis; autonomous learning; e-learning quality; learner factor; role-playing;
Conference_Titel :
E-Learning, E-Business, Enterprise Information Systems, and E-Government, 2009. EEEE '09. International Conference on