• DocumentCode
    2750155
  • Title

    Emotion detection from male speech in computer games

  • Author

    Rudra, Tarashankar ; Kavakli, Manolya ; Tien, David

  • Author_Institution
    Univ. Sydney, Sydney
  • fYear
    2007
  • fDate
    Oct. 30 2007-Nov. 2 2007
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    This paper presents the experimental results of our method of classifying emotional states of neutral and anger of male voice from artificial pidgin utterances using Support vector machine (SVM). The objective of the paper is to demonstrate that a new genre of languages called Game pidgin language (GPL) that can not only be used to capture real time speech recognition, but can also generate response from the non-player-character. The emotion which is a floating point value can be used to generate the corresponding emotive response from the non-player- character (NPC).
  • Keywords
    computer games; speech recognition; support vector machines; computer games; emotion detection; game pidgin language; male speech; speech recognition; support vector machine; Computer industry; Games; Natural languages; Robustness; Software tools; Speech recognition; Support vector machine classification; Support vector machines; Toy industry; Vocabulary;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    TENCON 2007 - 2007 IEEE Region 10 Conference
  • Conference_Location
    Taipei
  • Print_ISBN
    978-1-4244-1272-3
  • Electronic_ISBN
    978-1-4244-1272-3
  • Type

    conf

  • DOI
    10.1109/TENCON.2007.4428779
  • Filename
    4428779