DocumentCode
2750155
Title
Emotion detection from male speech in computer games
Author
Rudra, Tarashankar ; Kavakli, Manolya ; Tien, David
Author_Institution
Univ. Sydney, Sydney
fYear
2007
fDate
Oct. 30 2007-Nov. 2 2007
Firstpage
1
Lastpage
4
Abstract
This paper presents the experimental results of our method of classifying emotional states of neutral and anger of male voice from artificial pidgin utterances using Support vector machine (SVM). The objective of the paper is to demonstrate that a new genre of languages called Game pidgin language (GPL) that can not only be used to capture real time speech recognition, but can also generate response from the non-player-character. The emotion which is a floating point value can be used to generate the corresponding emotive response from the non-player- character (NPC).
Keywords
computer games; speech recognition; support vector machines; computer games; emotion detection; game pidgin language; male speech; speech recognition; support vector machine; Computer industry; Games; Natural languages; Robustness; Software tools; Speech recognition; Support vector machine classification; Support vector machines; Toy industry; Vocabulary;
fLanguage
English
Publisher
ieee
Conference_Titel
TENCON 2007 - 2007 IEEE Region 10 Conference
Conference_Location
Taipei
Print_ISBN
978-1-4244-1272-3
Electronic_ISBN
978-1-4244-1272-3
Type
conf
DOI
10.1109/TENCON.2007.4428779
Filename
4428779
Link To Document