DocumentCode :
2751175
Title :
Rich Immersive Sports Experience: A Hybrid Multimedia System for Content Consumption
Author :
Fawcett, John ; Beyer, Brian ; Hum, Dan ; Ault, Aaron ; Krogmeier, Jim ; Taskiran, Cuneyt
Author_Institution :
Center for Wireless Syst. & Applic., Purdue Univ., West Lafayette, IN
fYear :
2009
fDate :
10-13 Jan. 2009
Firstpage :
1
Lastpage :
5
Abstract :
Recent widespread use of multimedia-enabled devices has prompted the industry to look at systems which can provide a distributed, synchronized content consumption experience. Motorola has partnered with Purdue University´s eStadium project to create the Rich Immersive Sports Experience (RISE) project. RISE is an attempt to design and develop such a system geared toward use in suites in Purdue´s Ross-Ade football stadium. The core of the system is Motorola´s Media Bundle technology that represents content and timing information for the TV screens and smart phones used in the system. This paper discusses the design process for the RISE system, how Media Bundles are used, and our solutions to issues of synchronization, speed, reliability, and scalability.
Keywords :
multimedia communication; telecommunication network reliability; content consumption; hybrid multimedia system; multimedia enabled devices; reliability; rich immersive sports experience; scalability; speed; synchronization; Games; Multimedia systems; Process design; Scalability; Smart phones; Statistics; Streaming media; TV; Timing; Videos;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Communications and Networking Conference, 2009. CCNC 2009. 6th IEEE
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4244-2308-8
Electronic_ISBN :
978-1-4244-2309-5
Type :
conf
DOI :
10.1109/CCNC.2009.4784770
Filename :
4784770
Link To Document :
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