• DocumentCode
    2751533
  • Title

    VoroGame: A Hybrid P2P Architecture for Massively Multiplayer Games

  • Author

    Buyukkaya, Eliya ; Abdallah, Maha ; Cavagna, Romain

  • Author_Institution
    Lab. d´´Inf. de Paris 6, Univ. Paris 6, Paris
  • fYear
    2009
  • fDate
    10-13 Jan. 2009
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Peer-to-peer (P2P) architectures have recently become very popular in massively multiplayer games (MMGs). While P2P gaming offers high scalability compared to client/server architectures, it introduces several major issues related to data distribution and game state consistency. In this paper, we report our initial version of VoroGame, a P2P architecture for MMGs that addresses these issues by combining a structured P2P overlay based on a distributed hash table (DHT) for data distribution, with a Voronoi diagram used for virtual game world decomposition and semantic overlay support. The resulting hybrid architecture enables a fully distributed management of data and state information, and ensures efficient dissemination of game state updates to relevant peers.
  • Keywords
    client-server systems; computational geometry; computer games; cryptography; peer-to-peer computing; software architecture; VoroGame; Voronoi diagram; client-server architectures; data distribution; distributed hash table; distributed management; game state updates dissemination; hybrid P2P architecture; massively multiplayer games; peer-to-peer architectures; semantic overlay support; state information; virtual game world decomposition; Broadcasting; Computer architecture; Network servers; Peer to peer computing; Scalability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference, 2009. CCNC 2009. 6th IEEE
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4244-2308-8
  • Electronic_ISBN
    978-1-4244-2309-5
  • Type

    conf

  • DOI
    10.1109/CCNC.2009.4784788
  • Filename
    4784788