DocumentCode
2751533
Title
VoroGame: A Hybrid P2P Architecture for Massively Multiplayer Games
Author
Buyukkaya, Eliya ; Abdallah, Maha ; Cavagna, Romain
Author_Institution
Lab. d´´Inf. de Paris 6, Univ. Paris 6, Paris
fYear
2009
fDate
10-13 Jan. 2009
Firstpage
1
Lastpage
5
Abstract
Peer-to-peer (P2P) architectures have recently become very popular in massively multiplayer games (MMGs). While P2P gaming offers high scalability compared to client/server architectures, it introduces several major issues related to data distribution and game state consistency. In this paper, we report our initial version of VoroGame, a P2P architecture for MMGs that addresses these issues by combining a structured P2P overlay based on a distributed hash table (DHT) for data distribution, with a Voronoi diagram used for virtual game world decomposition and semantic overlay support. The resulting hybrid architecture enables a fully distributed management of data and state information, and ensures efficient dissemination of game state updates to relevant peers.
Keywords
client-server systems; computational geometry; computer games; cryptography; peer-to-peer computing; software architecture; VoroGame; Voronoi diagram; client-server architectures; data distribution; distributed hash table; distributed management; game state updates dissemination; hybrid P2P architecture; massively multiplayer games; peer-to-peer architectures; semantic overlay support; state information; virtual game world decomposition; Broadcasting; Computer architecture; Network servers; Peer to peer computing; Scalability;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference, 2009. CCNC 2009. 6th IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-2308-8
Electronic_ISBN
978-1-4244-2309-5
Type
conf
DOI
10.1109/CCNC.2009.4784788
Filename
4784788
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