DocumentCode
2751853
Title
Virtual university as a role playing game
Author
Argyriou, Vasileios ; Sevaslidou, Maria ; Zafeiriou, Stefanos
Author_Institution
Comput., Inf. Syst. s & Math., Kingston Univ., London, UK
fYear
2010
fDate
14-16 April 2010
Firstpage
743
Lastpage
747
Abstract
Research and development in design of games for education focus on understanding better what features of games can be inherited to further motivate students and simultaneously improve learning outcomes. Since, a common design standard is not available for educational games solutions are usually carried out by an ad hoc process. In this paper, a novel approach to design this kind of games is presented taking into consideration key features of the most successful massively multiplayer online role-playing games (MMORPG). The proposed design incorporates fun and learning through the key ingredients of MMORPGs that make them `addictive´ keeping the players constantly motivated. Our main contribution is to suggest design issues that should be taken into consideration when designing educational games.
Keywords
Internet; computer aided instruction; computer games; design engineering; educational courses; educational institutions; ad hoc process; educational games solutions; game design; multiplayer online role-playing games; virtual university; Computer science education; Design engineering; Educational institutions; Game theory; Information systems; Mathematics; Military computing; Monitoring; Research and development; Systems engineering education; Educational games; Motivation; Virtual worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Engineering (EDUCON), 2010 IEEE
Conference_Location
Madrid
Print_ISBN
978-1-4244-6568-2
Electronic_ISBN
978-1-4244-6570-5
Type
conf
DOI
10.1109/EDUCON.2010.5492505
Filename
5492505
Link To Document