• DocumentCode
    2751853
  • Title

    Virtual university as a role playing game

  • Author

    Argyriou, Vasileios ; Sevaslidou, Maria ; Zafeiriou, Stefanos

  • Author_Institution
    Comput., Inf. Syst. s & Math., Kingston Univ., London, UK
  • fYear
    2010
  • fDate
    14-16 April 2010
  • Firstpage
    743
  • Lastpage
    747
  • Abstract
    Research and development in design of games for education focus on understanding better what features of games can be inherited to further motivate students and simultaneously improve learning outcomes. Since, a common design standard is not available for educational games solutions are usually carried out by an ad hoc process. In this paper, a novel approach to design this kind of games is presented taking into consideration key features of the most successful massively multiplayer online role-playing games (MMORPG). The proposed design incorporates fun and learning through the key ingredients of MMORPGs that make them `addictive´ keeping the players constantly motivated. Our main contribution is to suggest design issues that should be taken into consideration when designing educational games.
  • Keywords
    Internet; computer aided instruction; computer games; design engineering; educational courses; educational institutions; ad hoc process; educational games solutions; game design; multiplayer online role-playing games; virtual university; Computer science education; Design engineering; Educational institutions; Game theory; Information systems; Mathematics; Military computing; Monitoring; Research and development; Systems engineering education; Educational games; Motivation; Virtual worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education Engineering (EDUCON), 2010 IEEE
  • Conference_Location
    Madrid
  • Print_ISBN
    978-1-4244-6568-2
  • Electronic_ISBN
    978-1-4244-6570-5
  • Type

    conf

  • DOI
    10.1109/EDUCON.2010.5492505
  • Filename
    5492505