• DocumentCode
    2752453
  • Title

    Impact of learning experiences using LEGO Mindstorms® in engineering courses

  • Author

    Panadero, Carmen Fernández ; Romá, Julio Villena ; Kloos, Carlos Delgado

  • Author_Institution
    Dept. of Telematics Eng., Univ. Carlos III de Madrid, Leganes, Spain
  • fYear
    2010
  • fDate
    14-16 April 2010
  • Firstpage
    503
  • Lastpage
    512
  • Abstract
    It is well known by the educational community that active learning has a greater impact on the effectiveness of the learning process than other methods. It has long been recognized that the most effective learning techniques involve direct, purposeful learning experiences, such as hands-on or field experiences. In particular, computer-controlled models have been a useful aid in teaching programming, Artificial Intelligence and Robotics concepts. This paper describes our experience using LEGO Mindstorms® in three different scenarios: an elementary course on Programming, an advanced-level course on Artificial Intelligence and a third first-level course on Robotics. Our focus in those experiments is not on whether using LEGO kits is better than other methods to learn a programming language, AI algorithms or Robotics, but rather on introducing how this mixture of collaboration, competition and peer learning in a laboratory environment helps the students to increase their motivation and improve their professional skills such as problem solving, team work and leadership.
  • Keywords
    artificial intelligence; computer science education; educational computing; educational courses; engineering education; programming languages; robots; teaching; LEGO Mindstorms; artificial intelligence advanced-level course; computer-controlled models; engineering courses; leadership; learning experiences; professional skills; programming language course; robotics first-level course; team work; Artificial intelligence; Collaborative work; Computer languages; Education; Educational robots; Intelligent robots; Learning; Problem-solving; Programming profession; Robot programming; Active learning; Java programming; LEGO Mindstorms; assessment; empirical results; engineering courses; evaluation; learning experiences; surveys;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education Engineering (EDUCON), 2010 IEEE
  • Conference_Location
    Madrid
  • Print_ISBN
    978-1-4244-6568-2
  • Electronic_ISBN
    978-1-4244-6570-5
  • Type

    conf

  • DOI
    10.1109/EDUCON.2010.5492534
  • Filename
    5492534