DocumentCode :
2753412
Title :
Generation of the Euclidean skeleton from the vector distance map by a bisector decision rule
Author :
Li, Hong ; Vossepoel, Albert M.
Author_Institution :
Dept. of Eng. Phys., Tsinghua Univ., Beijing, China
fYear :
1998
fDate :
23-25 Jun 1998
Firstpage :
66
Lastpage :
71
Abstract :
The Euclidean skeleton is essential for general shape representation. This paper provides an efficient method to extract a well-connected Euclidean skeleton by a neighbor bisector decision (NBD) rule on a vector distance map. The shortest vector which generates a pixel´s distance is stored when calculating the distance map. A skeletal pixel is extracted by checking the vectors of the pixel and its 8 neighbors. This method succeeds in generating a well-connected Euclidean skeleton without any linking algorithm. A theoretical analysis and many experiments with images of different sizes also shows the NBD rule works excellent. The average complexity of the method with the NBD rule algorithm and the vector distance transform algorithm is linear in the number of the pixels
Keywords :
image representation; vectors; Euclidean skeleton; average complexity; neighbor bisector decision; shape representation; skeletal pixel; vector distance map; Discrete transforms; Euclidean distance; Image analysis; Joining processes; Physics; Pixel; Shape; Skeleton; Smoothing methods; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition, 1998. Proceedings. 1998 IEEE Computer Society Conference on
Conference_Location :
Santa Barbara, CA
ISSN :
1063-6919
Print_ISBN :
0-8186-8497-6
Type :
conf
DOI :
10.1109/CVPR.1998.698589
Filename :
698589
Link To Document :
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