• DocumentCode
    2753412
  • Title

    Generation of the Euclidean skeleton from the vector distance map by a bisector decision rule

  • Author

    Li, Hong ; Vossepoel, Albert M.

  • Author_Institution
    Dept. of Eng. Phys., Tsinghua Univ., Beijing, China
  • fYear
    1998
  • fDate
    23-25 Jun 1998
  • Firstpage
    66
  • Lastpage
    71
  • Abstract
    The Euclidean skeleton is essential for general shape representation. This paper provides an efficient method to extract a well-connected Euclidean skeleton by a neighbor bisector decision (NBD) rule on a vector distance map. The shortest vector which generates a pixel´s distance is stored when calculating the distance map. A skeletal pixel is extracted by checking the vectors of the pixel and its 8 neighbors. This method succeeds in generating a well-connected Euclidean skeleton without any linking algorithm. A theoretical analysis and many experiments with images of different sizes also shows the NBD rule works excellent. The average complexity of the method with the NBD rule algorithm and the vector distance transform algorithm is linear in the number of the pixels
  • Keywords
    image representation; vectors; Euclidean skeleton; average complexity; neighbor bisector decision; shape representation; skeletal pixel; vector distance map; Discrete transforms; Euclidean distance; Image analysis; Joining processes; Physics; Pixel; Shape; Skeleton; Smoothing methods; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition, 1998. Proceedings. 1998 IEEE Computer Society Conference on
  • Conference_Location
    Santa Barbara, CA
  • ISSN
    1063-6919
  • Print_ISBN
    0-8186-8497-6
  • Type

    conf

  • DOI
    10.1109/CVPR.1998.698589
  • Filename
    698589