DocumentCode :
2754648
Title :
DISPUTE: Distributed puzzle tussle
Author :
Lukyanenko, A. ; Gurtov, A. ; Ylä-Jääski, A.
Author_Institution :
Dept. of Comput.-Sci. & Eng., Aalto Univ., Aalto, Finland
fYear :
2011
fDate :
June 28 2011-July 1 2011
Firstpage :
775
Lastpage :
778
Abstract :
Distributed Denial of Service (DDoS) attack continues to be one of the main vulnerabilities of today´s Internet. Client´s puzzle mechanism is a well-known solution against such threat, however with badly tuned puzzle sizes it may harm the clients in the peaceful time, as well as produce additional difficulties during an attack. Here, we introduce a novel algorithm - DISPUTE - auto-tunable distributed puzzle mechanism with variable puzzle sizes. Main feature of it is that the server does not need to adjust any puzzle sizes, instead the clients during the “fight for” server resources find some form of equilibrium situation on the server side. We describe the algorithm and show the DISPUTE´s performance using a simulation tool. The results suggest that regular (laptop) users, as well as light (sensor) users can successfully access a server even during a heavy DDoS attack.
Keywords :
Internet; security of data; DDoS attack; DISPUTE; Internet; autotunable distributed puzzle mechanism; distributed denial of service attack; server resources; variable puzzle sizes; Computer architecture; Computer crime; Databases; Internet; Protocols; Servers; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computers and Communications (ISCC), 2011 IEEE Symposium on
Conference_Location :
Kerkyra
ISSN :
1530-1346
Print_ISBN :
978-1-4577-0680-6
Electronic_ISBN :
1530-1346
Type :
conf
DOI :
10.1109/ISCC.2011.5983934
Filename :
5983934
Link To Document :
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