DocumentCode
2757313
Title
Real-time rendering of photo-textured terrain height fields
Author
Guedes, Luiz Carlos ; Gattass, Marcelo ; Carvalho, Paulo Cezar P
Author_Institution
Dept. de Ciencia da Comput., Univ. Federal Fluminense, Niteroi, Brazil
fYear
1997
fDate
14-17 Oct 1997
Firstpage
18
Abstract
Interactive tridimensional visualization of terrain models can be found in geographical information systems and computer games. Both applications share the need for high performance algorithms that are tailored to produce textured images in interactive time, say at least 5 frames per second. We propose and analyze the extension of a well known ray casting algorithm to the case where the view plane is not vertical. Three efficient algorithms are presented and compared. Experimental results are shown and conclusions are made
Keywords
computer games; data visualisation; geographic information systems; image texture; interactive systems; ray tracing; real-time systems; rendering (computer graphics); computer games; efficient algorithms; geographical information systems; high performance algorithms; interactive time; interactive tridimensional visualization; photo textured terrain height fields; ray casting algorithm; real time rendering; terrain models; textured images; view plane; Algorithm design and analysis; Application software; Casting; Games; Geographic Information Systems; Graphics; Information systems; Microcomputers; Rendering (computer graphics); Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 1997. Proceedings., X Brazilian Symposium on
Conference_Location
Campos do Jordao
Print_ISBN
0-8186-8102-0
Type
conf
DOI
10.1109/SIGRA.1997.625143
Filename
625143
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