• DocumentCode
    2757313
  • Title

    Real-time rendering of photo-textured terrain height fields

  • Author

    Guedes, Luiz Carlos ; Gattass, Marcelo ; Carvalho, Paulo Cezar P

  • Author_Institution
    Dept. de Ciencia da Comput., Univ. Federal Fluminense, Niteroi, Brazil
  • fYear
    1997
  • fDate
    14-17 Oct 1997
  • Firstpage
    18
  • Abstract
    Interactive tridimensional visualization of terrain models can be found in geographical information systems and computer games. Both applications share the need for high performance algorithms that are tailored to produce textured images in interactive time, say at least 5 frames per second. We propose and analyze the extension of a well known ray casting algorithm to the case where the view plane is not vertical. Three efficient algorithms are presented and compared. Experimental results are shown and conclusions are made
  • Keywords
    computer games; data visualisation; geographic information systems; image texture; interactive systems; ray tracing; real-time systems; rendering (computer graphics); computer games; efficient algorithms; geographical information systems; high performance algorithms; interactive time; interactive tridimensional visualization; photo textured terrain height fields; ray casting algorithm; real time rendering; terrain models; textured images; view plane; Algorithm design and analysis; Application software; Casting; Games; Geographic Information Systems; Graphics; Information systems; Microcomputers; Rendering (computer graphics); Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 1997. Proceedings., X Brazilian Symposium on
  • Conference_Location
    Campos do Jordao
  • Print_ISBN
    0-8186-8102-0
  • Type

    conf

  • DOI
    10.1109/SIGRA.1997.625143
  • Filename
    625143