DocumentCode
2757725
Title
Local Search Methods for Finding a Nash Equilibrium in Two-Player Games
Author
Ceppi, Sofia ; Gatti, Nicola ; Patrini, Giorgio ; Rocco, Marco
Author_Institution
Dipt. di Elettron. e Inf., Politec. di Milano, Milano, Italy
Volume
2
fYear
2010
fDate
Aug. 31 2010-Sept. 3 2010
Firstpage
335
Lastpage
342
Abstract
The computation of a Nash equilibrium of a game is a challenging problem in artificial intelligence. This is because the computational time of the algorithms provided by the literature is, in the worst case, exponential in the size of the game. In this paper, we present, to the best of our knowledge, the first anytime algorithm based on the combination of support enumeration methods and local search techniques to find a Nash equilibrium in two-player general-sum games. The algorithm searches for a Nash equilibrium and, if it is stopped before it has found an equilibrium, it returns the best approximate equilibrium found so far. We design some dimensions for our algorithm and we experimentally evaluate them. Our algorithm solves with high probability games that are unsolvable with the algorithms known in the literature within a reasonable time and provides good anytime performance.
Keywords
artificial intelligence; game theory; search problems; Nash equilibrium; artificial intelligence; local search methods; support enumeration methods; two-player general-sum games; Approximation algorithms; Games; Joints; Nash equilibrium; Optimization; Search problems; Silicon; Algorithmic game theory; Nash equilibrium; local search techniques;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2010 IEEE/WIC/ACM International Conference on
Conference_Location
Toronto, ON
Print_ISBN
978-1-4244-8482-9
Electronic_ISBN
978-0-7695-4191-4
Type
conf
DOI
10.1109/WI-IAT.2010.57
Filename
5615609
Link To Document