• DocumentCode
    2758540
  • Title

    Using avatars to enhance active learning: Integration of virtual reality tools into college English curriculum

  • Author

    Chung, Liang-Yi

  • Author_Institution
    Dept. of Appl. English, Chihlee Inst. of Technol., Taipei, Taiwan
  • fYear
    2011
  • fDate
    24-26 Oct. 2011
  • Firstpage
    29
  • Lastpage
    33
  • Abstract
    Virtual reality application has become a trend in education, since it combines virtual-simulated scenarios with real-life classroom, allowing learners to interact with the learning materials for an immersive experience. This present study explores the integration of virtual reality tools in college English curriculum, researching into the effects of situation-based learning environment on learning achievement and autonomous learning motivation. Adopting a quasi-experimental design, the experimental group was subjected to learning with digital materials, i.e. Second Life virtual characters (avatars), while the control group received traditional lecture-based learning. The results showed that the incorporation of avatars into the materials significantly improved the English learning achievement of freshman students. In addition, virtual-reality-assisted learning materials also encouraged students´ motivation to learn autonomously. Based on the findings, virtual reality has strong potential in language education. Since the integration of avatars into English learning materials can boost students´ willingness to learn autonomously, we suggest future curriculum design for advanced English courses to combine virtual reality in the construction of a situation-based English learning mechanism.
  • Keywords
    avatars; computer aided instruction; educational courses; English course; Second Life virtual character; active learning; autonomous learning motivation; avatar; college English curriculum; language education; learning achievement; situation-based learning environment; virtual reality tool; Avatars; Context; Educational institutions; Materials; Second Life; Second Life; avatar; language learning; virtual worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Nano, Information Technology and Reliability (NASNIT), 2011 15th North-East Asia Symposium on
  • Conference_Location
    Macao
  • Print_ISBN
    978-1-4577-0793-3
  • Type

    conf

  • DOI
    10.1109/NASNIT.2011.6111116
  • Filename
    6111116