DocumentCode
2758655
Title
A game-based learning content design framework for the elementary school children education
Author
Wang, Chen-Shu ; Liu, Chia-Chen ; Li, Yu-Chieh
Author_Institution
Grad. Inst. of Inf. & Logistics Manage., Nat. Taipei Univ. of Technol., Taipei, Taiwan
fYear
2011
fDate
24-26 Oct. 2011
Firstpage
53
Lastpage
57
Abstract
Computer games are currently regarded as an emerging electronic platform that can be considered as an arena that enables game players to experience a specific episode via game playing. Game-based learning (GBL) regards computer game as an e-learning platform that can stimulate a learner to enhance his or her learning motivation by game playing experience. In this study, a GBL content design framework is proposed to replicate the learning cognitive process in GBL units. The proposed model enables the elementary school children to access three aggregated types of Bloom cognitive processes including “remember & understand”, “analyze & apply” and “evaluate”. According to problem-solving theory, these aggregated Bloom cognitive processes are replicated in the GBL via the appropriate representation approaches such as “tool”, “feedback” and “goal” approach. Furthermore, to validate the feasibility of the proposed GBL framework, 17 GBL units are designed according to the learning material is announced by the Taiwan Ministry of Education. These 17 GBL units are implemented to educate the elementary school children of the security campus knowledge and the good lifestyle habit concept. Compared to the traditional text-based webpage learning, the GBL is a more attractive and interesting platform that enables learners to achieve improved learning performance.
Keywords
cognition; computer aided instruction; computer games; Bloom cognitive process; GBL content design framework; GBL unit; computer game; e-learning platform; elementary school children education; game playing; game-based learning content design; learning cognitive process; learning material; learning motivation; learning performance; problem-solving theory; Education; Fires; Games; Time frequency analysis; Elementary School Education; computer game; game-based learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Nano, Information Technology and Reliability (NASNIT), 2011 15th North-East Asia Symposium on
Conference_Location
Macao
Print_ISBN
978-1-4577-0793-3
Type
conf
DOI
10.1109/NASNIT.2011.6111121
Filename
6111121
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