DocumentCode
2759983
Title
Depth Perception within Virtual Environments: A Comparative Study Between Wide Screen Stereoscopic Displays and Head Mounted Devices
Author
Naceri, Abdeldjalli ; Chellali, Ryad ; Dionnet, Fabien ; Toma, Simone
Author_Institution
Dipt. di Inf. Sist. e Telematica, Univ. degli Studi di Genova, Genoa, Italy
fYear
2009
fDate
15-20 Nov. 2009
Firstpage
460
Lastpage
466
Abstract
Depth perception is one of the key issues in virtual reality. Many questions within this area are still under investigation. Among these last, one can find the intriguing and pending question related to distance misestimation. This phenomenon is arising when head mounted devices are used to display virtual worlds and the factors leading to this fact are still unidentified. In this paper we describe an experiment confirming distance underestimation from another point of view. The approach we developed is based on a very simple task: subjects had to compare relative depths of two virtual objects. The experiment was performed with both head mounted devices and immersive wide screen displays allowing us to consider that subjects use the same visual cues to estimate depth. To avoid motoric effects, subjects were seated and their estimations were only verbal. Likely, to avoid the well known apparent size effects (namely, the size-distance invariance), the experiment was performed under conflict cases: the viewed objects had the same apparent sizes with different depths or the same depth but different real sizes. The obtained results show significant differences between the two devices and confirm the distance misestimation phenomenon for head mounted devices.
Keywords
helmet mounted displays; human computer interaction; virtual reality; visual perception; depth perception; distance misestimation; head mounted devices; human-machine interaction; immersive wide screen displays; virtual environments; virtual reality; virtual world display; wide screen stereoscopic displays; Cognition; Computer displays; Graphics; Head; Legged locomotion; Man machine systems; Telerobotics; Virtual environment; Virtual reality; Visual perception; Depth perception; cognition; human-machine interaction; virtual reality.;
fLanguage
English
Publisher
ieee
Conference_Titel
Future Computing, Service Computation, Cognitive, Adaptive, Content, Patterns, 2009. COMPUTATIONWORLD '09. Computation World:
Conference_Location
Athens
Print_ISBN
978-1-4244-5166-1
Electronic_ISBN
978-0-7695-3862-4
Type
conf
DOI
10.1109/ComputationWorld.2009.91
Filename
5359632
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