• DocumentCode
    2760562
  • Title

    Second Life: A Computer Mediated Environment for Communication and E-Business Management

  • Author

    Gajendra, Sharma ; Sun, Wenjun

  • Volume
    1
  • fYear
    2010
  • fDate
    6-7 March 2010
  • Firstpage
    431
  • Lastpage
    434
  • Abstract
    Second Life is a computer mediated online virtual environment created by its residents or avatars in the form of 3D graphical representation. It is one of the latest innovations in information communication technology and has become a popular platform for communication, performing e-business and conducting numerous social activities and management practices. The real life people in the form of avatar interact with each other through voice, text and instant messaging based on web 2.0 technologies. The objective of this paper is to present communication activities in Second Life and its impact on creation of online business activities and management. The current study is based on analysis of various literatures relating to Second Life social networking, virtual community, virtual reality and e-business. The paper has highlighted the strong and competitive advantages of Second Life among other virtual worlds and the contributions it has made on e-business and real life implication to managers and researchers.
  • Keywords
    Avatars; Business communication; Communications technology; Environmental management; Innovation management; Second Life; Social network services; Technological innovation; Technology management; Virtual environment; Second Life; communication; e-business; management; social networking; virtual world;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Challenges in Environmental Science and Computer Engineering (CESCE), 2010 International Conference on
  • Conference_Location
    Wuhan, China
  • Print_ISBN
    978-0-7695-3972-0
  • Electronic_ISBN
    978-1-4244-5924-7
  • Type

    conf

  • DOI
    10.1109/CESCE.2010.78
  • Filename
    5493168