DocumentCode
2760562
Title
Second Life: A Computer Mediated Environment for Communication and E-Business Management
Author
Gajendra, Sharma ; Sun, Wenjun
Volume
1
fYear
2010
fDate
6-7 March 2010
Firstpage
431
Lastpage
434
Abstract
Second Life is a computer mediated online virtual environment created by its residents or avatars in the form of 3D graphical representation. It is one of the latest innovations in information communication technology and has become a popular platform for communication, performing e-business and conducting numerous social activities and management practices. The real life people in the form of avatar interact with each other through voice, text and instant messaging based on web 2.0 technologies. The objective of this paper is to present communication activities in Second Life and its impact on creation of online business activities and management. The current study is based on analysis of various literatures relating to Second Life social networking, virtual community, virtual reality and e-business. The paper has highlighted the strong and competitive advantages of Second Life among other virtual worlds and the contributions it has made on e-business and real life implication to managers and researchers.
Keywords
Avatars; Business communication; Communications technology; Environmental management; Innovation management; Second Life; Social network services; Technological innovation; Technology management; Virtual environment; Second Life; communication; e-business; management; social networking; virtual world;
fLanguage
English
Publisher
ieee
Conference_Titel
Challenges in Environmental Science and Computer Engineering (CESCE), 2010 International Conference on
Conference_Location
Wuhan, China
Print_ISBN
978-0-7695-3972-0
Electronic_ISBN
978-1-4244-5924-7
Type
conf
DOI
10.1109/CESCE.2010.78
Filename
5493168
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