DocumentCode :
2764515
Title :
Real-Time Visualization of Virtual Huge Texture
Author :
Li, Zeyu ; Li, Hui ; Zeng, Anxiang ; Wang, Lian ; Wang, Yongwen
Author_Institution :
Sch. of Comput., Sichuan Univ., Chengdu, China
fYear :
2009
fDate :
7-9 March 2009
Firstpage :
132
Lastpage :
136
Abstract :
Huge texture is an important component in many civil and military simulations. These textures are often too large to fit into video memory, even system memory, causing a bottleneck. In this paper, we present an efficient large texture management technique which is inspired by clip map. The clipmap algorithm caches a subset of the texture mipmap pyramid in video memory and updates incrementally based on toroidal mapping. To date, it is not supported on most GPU. We provide an approach to implement it on the latest generation of commodity GPUs using programmable shaders, and has some supplement or improvement in data organization, rendering quality, efficiency, etc. The experiment shows the high efficient and high quality of this algorithm by visualizing a 216 times 215 virtual texture.
Keywords :
data visualisation; image texture; video signal processing; virtual reality; GPU; clipmap algorithm; graphical processing unit; real-time visualization; texture management technique; texture mipmap pyramid; toroidal mapping; video memory; virtual huge texture; Anisotropic filters; Data visualization; Geometry; Graphics; Hardware; Memory management; Military computing; Pipelines; Surface texture; Tiles; clipmap; level of detail; terrain visualization; texture cache; virtual texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Image Processing, 2009 International Conference on
Conference_Location :
Bangkok
Print_ISBN :
978-0-7695-3565-4
Type :
conf
DOI :
10.1109/ICDIP.2009.28
Filename :
5190513
Link To Document :
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