DocumentCode :
276878
Title :
Workstation graphics-rendering hardware
Author :
White, M. ; Dunnett, G. ; Grimsdale, R.L. ; Lister, P.F. ; McGroarty, I. ; McNeill, M.D.J. ; Nimmo, A.D.
Author_Institution :
Sch. of Eng., Sussex Univ., Brighton, UK
fYear :
1992
fDate :
33618
Firstpage :
42461
Lastpage :
42466
Abstract :
Graphics rendering architecture suffers from at least three major performance bottlenecks which limit the interactive display of 3D photorealistic graphics databases. The performance bottlenecks are graphics database traversal, the pixel computation rate of a single graphics oriented processor and the frame buffer access rate of a conventional frame buffer. The authors look at solutions for increasing the pixel computation rate. Pixel computation rate is directly related to the design of the geometry and rasterization architectures of the graphics rendering system. The goal is to design geometry and rasterization hardware and software that accelerates the floating point processing requirements of object space algorithms and pixel processing requirements of image space algorithms
Keywords :
computer architecture; computer graphic equipment; computer graphics; pipeline processing; floating point processing; graphics rendering; image space algorithms; object space algorithms; pixel computation rate; pixel processing; rasterization;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Computer Graphics Systems, IEE Colloquium on
Conference_Location :
London
Type :
conf
Filename :
167643
Link To Document :
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