DocumentCode
2769312
Title
Neuro-cognitive model of move location in the game of Go
Author
Bossomaier, Terry ; Traish, Jason ; Gobet, F. ; Lane, Peter C R
Author_Institution
Centre for Res. in Complex Syst., Charles Sturt Univ., Bathurst, NSW, Australia
fYear
2012
fDate
10-15 June 2012
Firstpage
1
Lastpage
7
Abstract
Although computer Go players are now better than humans on small board sizes, they are still a fair way from the top human players on standard board sizes. Thus the nature of human expertise is of great interest to artificial intelligence. Human play relies much more on pattern memory and has been extensively explored in chess. The big challenge in Go is local-global interaction - local search is good but global integration is weak. We used techniques based on the cognitive neuroscience of chess to predict optimal areas to move using perceptual chunks, which we cross-validated against game records comprising upwards of five million positions. Prediction to within a small window was about 50%, a remarkable result.
Keywords
artificial intelligence; cognition; computer games; search problems; Game of Go; artificial intelligence; chess cognitive neuroscience; computer Go players; human expertise; human players WCCI; local-global interaction-local search; neurocognitive model; pattern memory; standard board sizes; Cognition; Computational modeling; Computers; Educational institutions; Electronic mail; Games; Humans;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks (IJCNN), The 2012 International Joint Conference on
Conference_Location
Brisbane, QLD
ISSN
2161-4393
Print_ISBN
978-1-4673-1488-6
Electronic_ISBN
2161-4393
Type
conf
DOI
10.1109/IJCNN.2012.6252377
Filename
6252377
Link To Document