• DocumentCode
    2769312
  • Title

    Neuro-cognitive model of move location in the game of Go

  • Author

    Bossomaier, Terry ; Traish, Jason ; Gobet, F. ; Lane, Peter C R

  • Author_Institution
    Centre for Res. in Complex Syst., Charles Sturt Univ., Bathurst, NSW, Australia
  • fYear
    2012
  • fDate
    10-15 June 2012
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    Although computer Go players are now better than humans on small board sizes, they are still a fair way from the top human players on standard board sizes. Thus the nature of human expertise is of great interest to artificial intelligence. Human play relies much more on pattern memory and has been extensively explored in chess. The big challenge in Go is local-global interaction - local search is good but global integration is weak. We used techniques based on the cognitive neuroscience of chess to predict optimal areas to move using perceptual chunks, which we cross-validated against game records comprising upwards of five million positions. Prediction to within a small window was about 50%, a remarkable result.
  • Keywords
    artificial intelligence; cognition; computer games; search problems; Game of Go; artificial intelligence; chess cognitive neuroscience; computer Go players; human expertise; human players WCCI; local-global interaction-local search; neurocognitive model; pattern memory; standard board sizes; Cognition; Computational modeling; Computers; Educational institutions; Electronic mail; Games; Humans;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks (IJCNN), The 2012 International Joint Conference on
  • Conference_Location
    Brisbane, QLD
  • ISSN
    2161-4393
  • Print_ISBN
    978-1-4673-1488-6
  • Electronic_ISBN
    2161-4393
  • Type

    conf

  • DOI
    10.1109/IJCNN.2012.6252377
  • Filename
    6252377