DocumentCode :
2771490
Title :
A statistical aimbot detection method for online FPS games
Author :
Yu, Su-Yang ; Hammerla, Nils ; Yan, Jeff ; Andras, Peter
Author_Institution :
Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne, UK
fYear :
2012
fDate :
10-15 June 2012
Firstpage :
1
Lastpage :
8
Abstract :
First Person Shooter (FPS) is a popular genre in online gaming, unfortunately not everyone plays the game fairly, and this hinders the growth of the industry. The aiming robot (aimbot) is a common cheating mechanism employed in this genre, it differs from many other common online bots in that there is a human operating alongside the bot, and thus the in-game data exhibit both human and bot-like behaviour. The aimbot users can aim much better than the average player. However, there are also a large number of highly skilled players who can aim much better than the average player, some of these players have in the past been banned from servers due to false accusations from their peers. Therefore, it would be interesting to find out if and where the honest player´s and the bot user´s behaviour differ. In this paper we investigate the difference between the aiming abilities of aimbot users and honest human players. We introduce two novel features and have conducted an experiment using a modified open source FPS game. Our data shows that there is significant difference between behaviours of honest players and aimbot users. We propose a voting scheme to improve aimbot detection in FPS based on distribution matching, and have achieved approximately 93% in both True positive and True negative rates with one of our features.
Keywords :
behavioural sciences; computer games; multi-agent systems; multi-robot systems; pattern matching; public domain software; aiming robot; average player; bot user behaviour; bot-like behaviour; distribution matching; false accusations; first person shooter; highly skilled players; honest human players; honest players behaviours; in-game data; online FPS games; open source FPS game; statistical aimbot detection method; true negative rates; true positive rate; Acceleration; Accuracy; Games; Humans; Mice; Servers; Weapons; Cheating Detection; Computer Games; Distribution Comparison; First Person Shooters; Game Bots; Statistical Analysis; Voting Scheme;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Neural Networks (IJCNN), The 2012 International Joint Conference on
Conference_Location :
Brisbane, QLD
ISSN :
2161-4393
Print_ISBN :
978-1-4673-1488-6
Electronic_ISBN :
2161-4393
Type :
conf
DOI :
10.1109/IJCNN.2012.6252489
Filename :
6252489
Link To Document :
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