DocumentCode
277250
Title
Human factors in virtual worlds. 2. Enabling interaction and performance
Author
England, Rupert D. ; Edgar, Graham K. ; Carr, Karen T.
Author_Institution
Human Factors Dept., BAe PLC, Bristol, UK
fYear
1992
fDate
33709
Firstpage
42461
Lastpage
42465
Abstract
For pt.1 see ibid., p.3/1-3 (1992). The authors outline the nature of human factors (HF) research associated with the use of virtuality research (VR). While the previous paper addressed the issues of how best to represent the task from a cognitive perspective, here they focus upon the perceptual and interactive requirements that enable the human operator to complete the task. The discussion describes some of the perceptual characteristics of the human operator, how they relate to the system and task hardware, and why it is essential that they are properly understood. They present an example of VR-related HF research conducted at the Sowerby Research Centre. It is representative of the research they are conducting to increase their knowledge of the operator and to enable interaction and performance
Keywords
computer graphics; human factors; systems analysis; user interfaces; cognitive; human factors; interactive requirements; user interfaces; virtuality research; visual perception;
fLanguage
English
Publisher
iet
Conference_Titel
Using Virtual Worlds, IEE Colloquium on
Conference_Location
London
Type
conf
Filename
168238
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